#include <metal_stdlib>

using namespace metal;
struct buf0 {
  /* 0x0000 */ float one;
};
struct main_out {
  float4 x_GLF_color_1;
};
struct tint_symbol_1 {
  float4 x_GLF_color_1 [[color(0)]];
};

void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
  bool x_29 = false;
  bool x_30_phi = false;
  *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
  float const x_23 = x_5.one;
  bool const x_24 = (x_23 < 0.0f);
  x_30_phi = x_24;
  if (x_24) {
    float const x_28 = x_5.one;
    x_29 = (x_28 < 0.0f);
    x_30_phi = x_29;
  }
  bool const x_30 = x_30_phi;
  if (x_30) {
    *(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f);
  } else {
    *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
  }
  return;
}

fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
  thread float4 tint_symbol_5 = 0.0f;
  main_1(x_5, &(tint_symbol_5));
  main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
  tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
  return tint_symbol_3;
}