#include using namespace metal; struct buf0 { /* 0x0000 */ int two; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) { int i = 0; int r = 0; i = 0; r = 0; while (true) { int const x_35 = r; int const x_37 = x_7.two; if ((x_35 < as_type((as_type(x_37) * as_type(4))))) { } else { break; } int const x_41 = r; int const x_43 = x_7.two; int const x_46 = i; i = as_type((as_type(x_46) + as_type(int4(1, 2, 3, 4)[(x_41 / x_43)]))); { int const x_48 = r; r = as_type((as_type(x_48) + as_type(2))); } } int const x_50 = i; if ((x_50 == 10)) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_7, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }