#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct buf1 { /* 0x0000 */ packed_float2 v1; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_4) { float2x2 m24 = float2x2(0.0f); float a = 0.0f; float2 v2 = 0.0f; float2 v3 = 0.0f; float const x_40 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_42 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_44 = x_8.v1.x; float const x_47 = x_6.x_GLF_uniform_float_values.arr[0].el; m24 = float2x2(float2(x_40, x_42), float2((x_44 * 1.0f), x_47)); float2x2 const x_51 = m24; a = x_51[0u].x; v2 = float2(-INFINITY, 1.0f); float2 const x_53 = v2; float const x_54 = a; v3 = reflect(x_53, float2(x_54, 1.0f)); float const x_58 = x_6.x_GLF_uniform_float_values.arr[0].el; float2 const x_59 = v3; float const x_61 = x_6.x_GLF_uniform_float_values.arr[0].el; *(tint_symbol_4) = float4(x_58, x_59.x, x_59.y, x_61); float const x_66 = x_8.v1.y; float const x_68 = x_6.x_GLF_uniform_float_values.arr[0].el; if ((x_66 == x_68)) { float4 const x_73 = *(tint_symbol_4); *(tint_symbol_4) = float4(x_73.x, float2(0.0f, 0.0f).x, float2(0.0f, 0.0f).y, x_73.w); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_8, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }