#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) { int a = 0; int sum = 0; int i = 0; a = 65536; int const x_29 = x_7.x_GLF_uniform_int_values.arr[0].el; sum = x_29; int const x_31 = x_7.x_GLF_uniform_int_values.arr[1].el; if ((1 == x_31)) { int const x_35 = a; a = as_type((as_type(x_35) - as_type(1))); } i = 0; while (true) { int const x_41 = i; int const x_42 = a; if ((x_41 < x_42)) { } else { break; } int const x_45 = i; int const x_46 = sum; sum = as_type((as_type(x_46) + as_type(x_45))); { int const x_49 = x_7.x_GLF_uniform_int_values.arr[2].el; int const x_50 = i; i = as_type((as_type(x_50) + as_type(x_49))); } } int const x_52 = sum; int const x_54 = x_7.x_GLF_uniform_int_values.arr[3].el; if ((x_52 == x_54)) { int const x_60 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_63 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_66 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_69 = x_7.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4(float(x_60), float(x_63), float(x_66), float(x_69)); } else { int const x_73 = x_7.x_GLF_uniform_int_values.arr[0].el; float const x_74 = float(x_73); *(tint_symbol_4) = float4(x_74, x_74, x_74, x_74); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_7, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }