[[block]] struct buf0 { injectionSwitch : vec2; }; var gl_FragCoord : vec4; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { loop { var x_45 : bool; var x_48 : i32; var x_49 : i32; var x_46 : bool; var x_115 : i32; var x_116 : i32; var x_45_phi : bool; var x_48_phi : i32; var x_50_phi : i32; var x_52_phi : i32; var x_111_phi : i32; var x_112_phi : bool; var x_115_phi : i32; var x_118_phi : i32; var x_120_phi : i32; var x_161_phi : i32; let x_40 : f32 = x_6.injectionSwitch.x; let x_41 : bool = (x_40 < -1.0); x_45_phi = false; x_48_phi = 0; x_50_phi = 0; x_52_phi = 0; loop { var x_62 : i32; var x_65 : i32; var x_66 : i32; var x_63 : i32; var x_53 : i32; var x_62_phi : i32; var x_65_phi : i32; var x_67_phi : i32; var x_51_phi : i32; var x_49_phi : i32; var x_46_phi : bool; x_45 = x_45_phi; x_48 = x_48_phi; let x_50 : i32 = x_50_phi; let x_52 : i32 = x_52_phi; let x_55 : f32 = gl_FragCoord.y; x_111_phi = x_48; x_112_phi = x_45; if ((x_52 < select(100, 10, (x_55 > -1.0)))) { } else { break; } x_62_phi = x_48; x_65_phi = x_50; x_67_phi = 0; loop { var x_97 : i32; var x_68 : i32; var x_66_phi : i32; x_62 = x_62_phi; x_65 = x_65_phi; let x_67 : i32 = x_67_phi; x_51_phi = x_65; x_49_phi = x_62; x_46_phi = x_45; if ((x_67 < 2)) { } else { break; } loop { var x_78 : bool; var x_86_phi : i32; var x_97_phi : i32; var x_98_phi : bool; let x_77 : f32 = gl_FragCoord.x; x_78 = (x_77 < -1.0); if (!((x_40 < 0.0))) { if (x_78) { x_66_phi = 0; break; } x_86_phi = 1; loop { var x_87 : i32; let x_86 : i32 = x_86_phi; x_97_phi = x_65; x_98_phi = false; if ((x_86 < 3)) { } else { break; } if (x_78) { continue; } if ((x_86 > 0)) { x_97_phi = 1; x_98_phi = true; break; } continuing { x_87 = (x_86 + 1); x_86_phi = x_87; } } x_97 = x_97_phi; let x_98 : bool = x_98_phi; x_66_phi = x_97; if (x_98) { break; } } x_66_phi = 0; break; } x_66 = x_66_phi; x_63 = bitcast((x_62 + x_66)); if (x_41) { loop { if (x_41) { } else { break; } continuing { let x_105 : f32 = f32(x_52); x_GLF_color = vec4(x_105, x_105, x_105, x_105); } } x_51_phi = x_66; x_49_phi = x_63; x_46_phi = true; break; } continuing { x_68 = (x_67 + 1); x_62_phi = x_63; x_65_phi = x_66; x_67_phi = x_68; } } let x_51 : i32 = x_51_phi; x_49 = x_49_phi; x_46 = x_46_phi; x_111_phi = x_49; x_112_phi = x_46; if (x_46) { break; } if (!(x_41)) { x_111_phi = x_49; x_112_phi = x_46; break; } continuing { x_53 = (x_52 + 1); x_45_phi = x_46; x_48_phi = x_49; x_50_phi = x_51; x_52_phi = x_53; } } let x_111 : i32 = x_111_phi; let x_112 : bool = x_112_phi; if (x_112) { break; } x_115_phi = x_111; x_118_phi = 0; x_120_phi = 0; loop { var x_154 : i32; var x_121 : i32; var x_119_phi : i32; x_115 = x_115_phi; let x_118 : i32 = x_118_phi; let x_120 : i32 = x_120_phi; let x_123 : f32 = x_6.injectionSwitch.y; x_161_phi = x_115; if ((x_120 < i32((x_123 + 1.0)))) { } else { break; } loop { var x_135 : bool; var x_143_phi : i32; var x_154_phi : i32; var x_155_phi : bool; let x_134 : f32 = gl_FragCoord.x; x_135 = (x_134 < -1.0); if (!((x_40 < 0.0))) { if (x_135) { x_119_phi = 0; break; } x_143_phi = 1; loop { var x_144 : i32; let x_143 : i32 = x_143_phi; x_154_phi = x_118; x_155_phi = false; if ((x_143 < 3)) { } else { break; } if (x_135) { continue; } if ((x_143 > 0)) { x_154_phi = 1; x_155_phi = true; break; } continuing { x_144 = (x_143 + 1); x_143_phi = x_144; } } x_154 = x_154_phi; let x_155 : bool = x_155_phi; x_119_phi = x_154; if (x_155) { break; } } x_119_phi = 0; break; } var x_119 : i32; x_119 = x_119_phi; x_116 = bitcast((x_115 + x_119)); if (select(x_41, false, !(x_41))) { x_161_phi = x_116; break; } continuing { x_121 = (x_120 + 1); x_115_phi = x_116; x_118_phi = x_119; x_120_phi = x_121; } } let x_161 : i32 = x_161_phi; if ((x_161 == 4)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } break; } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }