#include using namespace metal; struct buf1 { /* 0x0000 */ packed_float2 resolution; }; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { float arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; bool checkSwap_f1_f1_(constant buf1& x_9, thread float* const a, thread float* const b, thread float4* const tint_symbol_5) { bool x_147 = false; float x_158 = 0.0f; float x_159 = 0.0f; float x_179 = 0.0f; float x_178 = 0.0f; float x_185 = 0.0f; float x_184 = 0.0f; float x_160_phi = 0.0f; float x_180_phi = 0.0f; float x_186_phi = 0.0f; float const x_149 = (*(tint_symbol_5)).y; float const x_151 = x_9.resolution.y; bool const x_153 = (x_149 < (x_151 / 2.0f)); if (x_153) { x_158 = *(a); x_160_phi = x_158; } else { x_159 = 0.0f; x_160_phi = x_159; } float x_166 = 0.0f; float x_167 = 0.0f; float x_168_phi = 0.0f; float const x_160 = x_160_phi; bool guard155 = true; if (false) { } else { if (guard155) { if (x_153) { x_166 = *(b); x_168_phi = x_166; } else { x_167 = 0.0f; x_168_phi = x_167; } float const x_168 = x_168_phi; bool const x_169 = (x_160 > x_168); if (x_153) { x_147 = x_169; } if (true) { } else { guard155 = false; } if (guard155) { guard155 = false; } } } if (x_153) { x_179 = 0.0f; x_180_phi = x_179; } else { x_178 = *(a); x_180_phi = x_178; } float const x_180 = x_180_phi; if (x_153) { x_185 = 0.0f; x_186_phi = x_185; } else { x_184 = *(b); x_186_phi = x_184; } float const x_186 = x_186_phi; if (x_153) { } else { x_147 = (x_180 < x_186); } bool const x_191 = x_147; return x_191; } void main_1(constant buf0& x_13, constant buf1& x_9, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { int i = 0; tint_array_wrapper data = {}; int i_1 = 0; int j = 0; bool doSwap = false; float param = 0.0f; float param_1 = 0.0f; float temp = 0.0f; i = 0; while (true) { int const x_59 = i; if ((x_59 < 10)) { } else { break; } int const x_62 = i; int const x_63 = i; float const x_67 = x_13.injectionSwitch.y; data.arr[x_62] = (float(as_type((as_type(10) - as_type(x_63)))) * x_67); { int const x_70 = i; i = as_type((as_type(x_70) + as_type(1))); } } i_1 = 0; while (true) { int const x_76 = i_1; if ((x_76 < 9)) { } else { break; } j = 0; while (true) { int const x_83 = j; if ((x_83 < 10)) { } else { break; } int const x_86 = j; int const x_87 = i_1; if ((x_86 < as_type((as_type(x_87) + as_type(1))))) { { int const x_113 = j; j = as_type((as_type(x_113) + as_type(1))); } continue; } int const x_92 = i_1; int const x_93 = j; float const x_95 = data.arr[x_92]; param = x_95; float const x_97 = data.arr[x_93]; param_1 = x_97; bool const x_98 = checkSwap_f1_f1_(x_9, &(param), &(param_1), tint_symbol_6); doSwap = x_98; bool const x_99 = doSwap; if (x_99) { int const x_102 = i_1; float const x_104 = data.arr[x_102]; temp = x_104; int const x_105 = i_1; int const x_106 = j; float const x_108 = data.arr[x_106]; data.arr[x_105] = x_108; int const x_110 = j; float const x_111 = temp; data.arr[x_110] = x_111; } { int const x_113 = j; j = as_type((as_type(x_113) + as_type(1))); } } { int const x_115 = i_1; i_1 = as_type((as_type(x_115) + as_type(1))); } } float const x_118 = (*(tint_symbol_6)).x; float const x_120 = x_9.resolution.x; if ((x_118 < (x_120 / 2.0f))) { float const x_127 = data.arr[0]; float const x_130 = data.arr[5]; float const x_133 = data.arr[9]; *(tint_symbol_7) = float4((x_127 / 10.0f), (x_130 / 10.0f), (x_133 / 10.0f), 1.0f); } else { float const x_137 = data.arr[5]; float const x_140 = data.arr[9]; float const x_143 = data.arr[0]; *(tint_symbol_7) = float4((x_137 / 10.0f), (x_140 / 10.0f), (x_143 / 10.0f), 1.0f); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_13 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { thread float4 tint_symbol_8 = 0.0f; thread float4 tint_symbol_9 = 0.0f; tint_symbol_8 = gl_FragCoord_param; main_1(x_13, x_9, &(tint_symbol_8), &(tint_symbol_9)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }