static int data[10] = (int[10])0; static int temp[10] = (int[10])0; cbuffer cbuffer_x_28 : register(b0, space0) { uint4 x_28[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { int k = 0; int i = 0; int j = 0; int i_1 = 0; const int x_302 = from; k = x_302; const int x_303 = from; i = x_303; const int x_304 = mid; j = (x_304 + 1); while (true) { const int x_310 = i; const int x_311 = mid; const int x_313 = j; const int x_314 = to; if (((x_310 <= x_311) & (x_313 <= x_314))) { } else { break; } const int x_320 = data[i]; const int x_323 = data[j]; if ((x_320 < x_323)) { const int x_328 = k; k = (x_328 + 1); const int x_330 = i; i = (x_330 + 1); const int x_333 = data[x_330]; temp[x_328] = x_333; } else { const int x_335 = k; k = (x_335 + 1); const int x_337 = j; j = (x_337 + 1); const int x_340 = data[x_337]; temp[x_335] = x_340; } } while (true) { const int x_346 = i; const int x_348 = i; const int x_349 = mid; if (((x_346 < 10) & (x_348 <= x_349))) { } else { break; } const int x_353 = k; k = (x_353 + 1); const int x_355 = i; i = (x_355 + 1); const int x_358 = data[x_355]; temp[x_353] = x_358; } const int x_360 = from; i_1 = x_360; while (true) { const int x_365 = i_1; const int x_366 = to; if ((x_365 <= x_366)) { } else { break; } const int x_369 = i_1; const int x_372 = temp[i_1]; data[x_369] = x_372; { i_1 = (i_1 + 1); } } return; } void main_1() { int x_85 = 0; int x_86 = 0; int x_87 = 0; int x_88 = 0; int x_89 = 0; int x_90 = 0; int x_91 = 0; int x_92 = 0; int x_93 = 0; int x_94 = 0; int i_3 = 0; int j_1 = 0; float grey = 0.0f; const float x_96 = asfloat(x_28[0].x); i_3 = int(x_96); while (true) { switch(i_3) { case 9: { data[i_3] = -5; break; } case 8: { data[i_3] = -4; break; } case 7: { data[i_3] = -3; break; } case 6: { data[i_3] = -2; break; } case 5: { data[i_3] = -1; break; } case 4: { data[i_3] = 0; break; } case 3: { data[i_3] = 1; break; } case 2: { data[i_3] = 2; break; } case 1: { data[i_3] = 3; break; } case 0: { data[i_3] = 4; break; } default: { break; } } i_3 = (i_3 + 1); { if ((i_3 < 10)) { } else { break; } } } j_1 = 0; { for(; (j_1 < 10); j_1 = (j_1 + 1)) { const int x_145 = j_1; const int x_148 = data[j_1]; temp[x_145] = x_148; } } x_94 = 0; x_93 = 9; x_92 = 1; { for(; (x_92 <= x_93); x_92 = (2 * x_92)) { x_91 = x_94; { for(; (x_91 < x_93); x_91 = (x_91 + (2 * x_92))) { x_90 = x_91; x_89 = ((x_91 + x_92) - 1); x_88 = min(((x_91 + (2 * x_92)) - 1), x_93); x_87 = x_90; x_86 = x_89; x_85 = x_88; merge_i1_i1_i1_(x_87, x_86, x_85); } } } } const float x_193 = gl_FragCoord.y; if ((int(x_193) < 30)) { const int x_200 = data[0]; grey = (0.5f + (float(x_200) / 10.0f)); } else { const float x_205 = gl_FragCoord.y; if ((int(x_205) < 60)) { const int x_212 = data[1]; grey = (0.5f + (float(x_212) / 10.0f)); } else { const float x_217 = gl_FragCoord.y; if ((int(x_217) < 90)) { const int x_224 = data[2]; grey = (0.5f + (float(x_224) / 10.0f)); } else { const float x_229 = gl_FragCoord.y; if ((int(x_229) < 120)) { const int x_236 = data[3]; grey = (0.5f + (float(x_236) / 10.0f)); } else { const float x_241 = gl_FragCoord.y; if ((int(x_241) < 150)) { discard; } else { const float x_248 = gl_FragCoord.y; if ((int(x_248) < 180)) { const int x_255 = data[5]; grey = (0.5f + (float(x_255) / 10.0f)); } else { const float x_260 = gl_FragCoord.y; if ((int(x_260) < 210)) { const int x_267 = data[6]; grey = (0.5f + (float(x_267) / 10.0f)); } else { const float x_272 = gl_FragCoord.y; if ((int(x_272) < 240)) { const int x_279 = data[7]; grey = (0.5f + (float(x_279) / 10.0f)); } else { const float x_284 = gl_FragCoord.y; if ((int(x_284) < 270)) { const int x_291 = data[8]; grey = (0.5f + (float(x_291) / 10.0f)); } else { discard; } } } } } } } } } const float x_295 = grey; const float3 x_296 = float3(x_295, x_295, x_295); x_GLF_color = float4(x_296.x, x_296.y, x_296.z, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; } void mergeSort_() { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; { for(; (m <= high); m = (2 * m)) { i_2 = low; { for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { from_1 = i_2; mid_1 = ((i_2 + m) - 1); to_1 = min(((i_2 + (2 * m)) - 1), high); param = from_1; param_1 = mid_1; param_2 = to_1; merge_i1_i1_i1_(param, param_1, param_2); } } } } return; }