[[block]] struct buf0 { injectionSwitch : vec2; }; var data : array; var temp : array; [[group(0), binding(0)]] var x_28 : buf0; var gl_FragCoord : vec4; var x_GLF_color : vec4; fn merge_i1_i1_i1_(from : ptr, mid : ptr, to : ptr) { var k : i32; var i : i32; var j : i32; var i_1 : i32; let x_262 : i32 = *(from); k = x_262; let x_263 : i32 = *(from); i = x_263; let x_264 : i32 = *(mid); j = (x_264 + 1); loop { let x_270 : i32 = i; let x_271 : i32 = *(mid); let x_273 : i32 = j; let x_274 : i32 = *(to); if (((x_270 <= x_271) && (x_273 <= x_274))) { } else { break; } let x_278 : i32 = i; let x_280 : i32 = data[x_278]; let x_281 : i32 = j; let x_283 : i32 = data[x_281]; if ((x_280 < x_283)) { let x_288 : i32 = k; k = (x_288 + 1); let x_290 : i32 = i; i = (x_290 + 1); let x_293 : i32 = data[x_290]; temp[x_288] = x_293; } else { let x_295 : i32 = k; k = (x_295 + 1); let x_297 : i32 = j; j = (x_297 + 1); let x_300 : i32 = data[x_297]; temp[x_295] = x_300; } } loop { let x_306 : i32 = i; let x_308 : i32 = i; let x_309 : i32 = *(mid); if (((x_306 < 10) && (x_308 <= x_309))) { } else { break; } let x_313 : i32 = k; k = (x_313 + 1); let x_315 : i32 = i; i = (x_315 + 1); let x_318 : i32 = data[x_315]; temp[x_313] = x_318; } let x_320 : i32 = *(from); i_1 = x_320; loop { let x_325 : i32 = i_1; let x_326 : i32 = *(to); if ((x_325 <= x_326)) { } else { break; } let x_329 : i32 = i_1; let x_330 : i32 = i_1; let x_332 : i32 = temp[x_330]; data[x_329] = x_332; continuing { let x_334 : i32 = i_1; i_1 = (x_334 + 1); } } return; } fn mergeSort_() { var low : i32; var high : i32; var m : i32; var i_2 : i32; var from_1 : i32; var mid_1 : i32; var to_1 : i32; var param : i32; var param_1 : i32; var param_2 : i32; low = 0; high = 9; m = 1; loop { let x_341 : i32 = m; let x_342 : i32 = high; if ((x_341 <= x_342)) { } else { break; } let x_345 : i32 = low; i_2 = x_345; loop { let x_350 : i32 = i_2; let x_351 : i32 = high; if ((x_350 < x_351)) { } else { break; } let x_354 : i32 = i_2; from_1 = x_354; let x_355 : i32 = i_2; let x_356 : i32 = m; mid_1 = ((x_355 + x_356) - 1); let x_359 : i32 = i_2; let x_360 : i32 = m; let x_364 : i32 = high; to_1 = min(((x_359 + (2 * x_360)) - 1), x_364); let x_366 : i32 = from_1; param = x_366; let x_367 : i32 = mid_1; param_1 = x_367; let x_368 : i32 = to_1; param_2 = x_368; merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); continuing { let x_370 : i32 = m; let x_372 : i32 = i_2; i_2 = (x_372 + (2 * x_370)); } } continuing { let x_374 : i32 = m; m = (2 * x_374); } } return; } fn main_1() { var i_3 : i32; var j_1 : i32; var grey : f32; var int_i : i32; let x_85 : f32 = x_28.injectionSwitch.x; i_3 = i32(x_85); loop { let x_91 : i32 = i_3; switch(x_91) { case 9: { let x_121 : i32 = i_3; data[x_121] = -5; } case 8: { let x_119 : i32 = i_3; data[x_119] = -4; } case 7: { let x_117 : i32 = i_3; data[x_117] = -3; } case 6: { let x_115 : i32 = i_3; data[x_115] = -2; } case 5: { let x_113 : i32 = i_3; data[x_113] = -1; } case 4: { let x_111 : i32 = i_3; data[x_111] = 0; } case 3: { let x_109 : i32 = i_3; data[x_109] = 1; } case 2: { let x_107 : i32 = i_3; data[x_107] = 2; } case 1: { let x_105 : i32 = i_3; data[x_105] = 3; } case 0: { let x_103 : i32 = i_3; data[x_103] = 4; } default: { } } let x_123 : i32 = i_3; i_3 = (x_123 + 1); continuing { let x_125 : i32 = i_3; if ((x_125 < 10)) { } else { break; } } } j_1 = 0; loop { let x_131 : i32 = j_1; if ((x_131 < 10)) { } else { break; } let x_134 : i32 = j_1; let x_135 : i32 = j_1; let x_137 : i32 = data[x_135]; temp[x_134] = x_137; continuing { let x_139 : i32 = j_1; j_1 = (x_139 + 1); } } mergeSort_(); let x_143 : f32 = gl_FragCoord.y; if ((i32(x_143) < 30)) { let x_150 : i32 = data[0]; grey = (0.5 + (f32(x_150) / 10.0)); } else { let x_155 : f32 = gl_FragCoord.y; if ((i32(x_155) < 60)) { let x_162 : i32 = data[1]; grey = (0.5 + (f32(x_162) / 10.0)); } else { let x_167 : f32 = gl_FragCoord.y; if ((i32(x_167) < 90)) { let x_174 : i32 = data[2]; grey = (0.5 + (f32(x_174) / 10.0)); } else { let x_179 : f32 = gl_FragCoord.y; if ((i32(x_179) < 120)) { let x_186 : i32 = data[3]; grey = (0.5 + (f32(x_186) / 10.0)); } else { let x_191 : f32 = gl_FragCoord.y; if ((i32(x_191) < 150)) { int_i = 1; loop { let x_201 : i32 = int_i; let x_203 : f32 = x_28.injectionSwitch.x; if ((x_201 > i32(x_203))) { } else { break; } discard; } } else { let x_208 : f32 = gl_FragCoord.y; if ((i32(x_208) < 180)) { let x_215 : i32 = data[5]; grey = (0.5 + (f32(x_215) / 10.0)); } else { let x_220 : f32 = gl_FragCoord.y; if ((i32(x_220) < 210)) { let x_227 : i32 = data[6]; grey = (0.5 + (f32(x_227) / 10.0)); } else { let x_232 : f32 = gl_FragCoord.y; if ((i32(x_232) < 240)) { let x_239 : i32 = data[7]; grey = (0.5 + (f32(x_239) / 10.0)); } else { let x_244 : f32 = gl_FragCoord.y; if ((i32(x_244) < 270)) { let x_251 : i32 = data[8]; grey = (0.5 + (f32(x_251) / 10.0)); } else { discard; } } } } } } } } } let x_255 : f32 = grey; let x_256 : vec3 = vec3(x_255, x_255, x_255); x_GLF_color = vec4(x_256.x, x_256.y, x_256.z, 1.0); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }