// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_DAWN_NATIVE_COMMANDENCODER_H_ #define SRC_DAWN_NATIVE_COMMANDENCODER_H_ #include #include #include "dawn/native/dawn_platform.h" #include "dawn/native/EncodingContext.h" #include "dawn/native/Error.h" #include "dawn/native/ObjectBase.h" #include "dawn/native/PassResourceUsage.h" namespace dawn::native { enum class UsageValidationMode; MaybeError ValidateCommandEncoderDescriptor(const DeviceBase* device, const CommandEncoderDescriptor* descriptor); class CommandEncoder final : public ApiObjectBase { public: static Ref Create(DeviceBase* device, const CommandEncoderDescriptor* descriptor); static CommandEncoder* MakeError(DeviceBase* device); ObjectType GetType() const override; CommandIterator AcquireCommands(); CommandBufferResourceUsage AcquireResourceUsages(); void TrackUsedQuerySet(QuerySetBase* querySet); void TrackQueryAvailability(QuerySetBase* querySet, uint32_t queryIndex); // Dawn API ComputePassEncoder* APIBeginComputePass(const ComputePassDescriptor* descriptor); RenderPassEncoder* APIBeginRenderPass(const RenderPassDescriptor* descriptor); void APICopyBufferToBuffer(BufferBase* source, uint64_t sourceOffset, BufferBase* destination, uint64_t destinationOffset, uint64_t size); void APICopyBufferToTexture(const ImageCopyBuffer* source, const ImageCopyTexture* destination, const Extent3D* copySize); void APICopyTextureToBuffer(const ImageCopyTexture* source, const ImageCopyBuffer* destination, const Extent3D* copySize); void APICopyTextureToTexture(const ImageCopyTexture* source, const ImageCopyTexture* destination, const Extent3D* copySize); void APICopyTextureToTextureInternal(const ImageCopyTexture* source, const ImageCopyTexture* destination, const Extent3D* copySize); void APIClearBuffer(BufferBase* destination, uint64_t destinationOffset, uint64_t size); void APIInjectValidationError(const char* message); void APIInsertDebugMarker(const char* groupLabel); void APIPopDebugGroup(); void APIPushDebugGroup(const char* groupLabel); void APIResolveQuerySet(QuerySetBase* querySet, uint32_t firstQuery, uint32_t queryCount, BufferBase* destination, uint64_t destinationOffset); void APIWriteBuffer(BufferBase* buffer, uint64_t bufferOffset, const uint8_t* data, uint64_t size); void APIWriteTimestamp(QuerySetBase* querySet, uint32_t queryIndex); CommandBufferBase* APIFinish(const CommandBufferDescriptor* descriptor = nullptr); Ref BeginComputePass(const ComputePassDescriptor* descriptor = nullptr); Ref BeginRenderPass(const RenderPassDescriptor* descriptor); ResultOrError> Finish( const CommandBufferDescriptor* descriptor = nullptr); private: CommandEncoder(DeviceBase* device, const CommandEncoderDescriptor* descriptor); CommandEncoder(DeviceBase* device, ObjectBase::ErrorTag tag); void DestroyImpl() override; // Helper to be able to implement both APICopyTextureToTexture and // APICopyTextureToTextureInternal. The only difference between both // copies, is that the Internal one will also check internal usage. template void APICopyTextureToTextureHelper(const ImageCopyTexture* source, const ImageCopyTexture* destination, const Extent3D* copySize); MaybeError ValidateFinish() const; EncodingContext mEncodingContext; std::set mTopLevelBuffers; std::set mTopLevelTextures; std::set mUsedQuerySets; uint64_t mDebugGroupStackSize = 0; UsageValidationMode mUsageValidationMode; }; } // namespace dawn::native #endif // SRC_DAWN_NATIVE_COMMANDENCODER_H_