// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #if !defined(DAWN_ENABLE_BACKEND_METAL) #error "GLFWUtils_metal.mm requires the Metal backend to be enabled." #endif // !defined(DAWN_ENABLE_BACKEND_METAL) #include "dawn/utils/GLFWUtils.h" #import #include "GLFW/glfw3.h" #include #define GLFW_EXPOSE_NATIVE_COCOA #include "GLFW/glfw3native.h" namespace utils { std::unique_ptr SetupWindowAndGetSurfaceDescriptorCocoa(GLFWwindow* window) { NSWindow* nsWindow = glfwGetCocoaWindow(window); NSView* view = [nsWindow contentView]; // Create a CAMetalLayer that covers the whole window that will be passed to // CreateSurface. [view setWantsLayer:YES]; [view setLayer:[CAMetalLayer layer]]; // Use retina if the window was created with retina support. [[view layer] setContentsScale:[nsWindow backingScaleFactor]]; std::unique_ptr desc = std::make_unique(); desc->layer = [view layer]; return std::move(desc); } } // namespace utils