struct modf_result_vec4 { float4 fract; float4 whole; }; modf_result_vec4 tint_modf(float4 param_0) { modf_result_vec4 result; result.fract = modf(param_0, result.whole); return result; } void modf_4bfced() { modf_result_vec4 res = tint_modf((1.0f).xxxx); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { modf_4bfced(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { modf_4bfced(); return; } [numthreads(1, 1, 1)] void compute_main() { modf_4bfced(); return; }