#include using namespace metal; float4 tint_radians(float4 param_0) { return param_0 * 0.017453292519943295474; } void radians_09b7fc() { float4 res = tint_radians(float4(1.0f)); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { radians_09b7fc(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { radians_09b7fc(); return; } kernel void compute_main() { radians_09b7fc(); return; }