enable f16; fn step_baa320() { var arg_0 = vec4<f16>(f16()); var arg_1 = vec4<f16>(f16()); var res : vec4<f16> = step(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { step_baa320(); return vec4<f32>(); } @fragment fn fragment_main() { step_baa320(); } @compute @workgroup_size(1) fn compute_main() { step_baa320(); }