SKIP: FAILED #version 310 es precision mediump float; uniform highp samplerCubeArrayShadow arg_0_arg_1; void textureSample_7fd8cb() { vec3 arg_2 = vec3(0.0f); uint arg_3 = 1u; float res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)), 0.0f); } void fragment_main() { textureSample_7fd8cb(); } void main() { fragment_main(); return; } Error parsing GLSL shader: ERROR: 0:4: 'samplerCubeArrayShadow' : Reserved word. ERROR: 0:4: '' : compilation terminated ERROR: 2 compilation errors. No code generated.