fn transpose_2585cd() { var arg_0 = mat4x3<f32>(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f); var res : mat3x4<f32> = transpose(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { transpose_2585cd(); return vec4<f32>(); } @fragment fn fragment_main() { transpose_2585cd(); } @compute @workgroup_size(1) fn compute_main() { transpose_2585cd(); }