// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_DAWN_NATIVE_OPENGL_BINDGROUPGL_H_ #define SRC_DAWN_NATIVE_OPENGL_BINDGROUPGL_H_ #include "dawn/common/PlacementAllocated.h" #include "dawn/native/BindGroup.h" namespace dawn::native::opengl { class Device; MaybeError ValidateGLBindGroupDescriptor(const BindGroupDescriptor* descriptor); class BindGroup final : public BindGroupBase, public PlacementAllocated { public: static Ref Create(Device* device, const BindGroupDescriptor* descriptor); BindGroup(Device* device, const BindGroupDescriptor* descriptor); private: ~BindGroup() override; void DestroyImpl() override; }; } // namespace dawn::native::opengl #endif // SRC_DAWN_NATIVE_OPENGL_BINDGROUPGL_H_