// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // OpenGLBackend.cpp: contains the definition of symbols exported by OpenGLBackend.h so that they // can be compiled twice: once export (shared library), once not exported (static library) #include "dawn/native/OpenGLBackend.h" #include "dawn/common/SwapChainUtils.h" #include "dawn/native/opengl/DeviceGL.h" #include "dawn/native/opengl/NativeSwapChainImplGL.h" namespace dawn::native::opengl { AdapterDiscoveryOptions::AdapterDiscoveryOptions(WGPUBackendType type) : AdapterDiscoveryOptionsBase(type) {} AdapterDiscoveryOptionsES::AdapterDiscoveryOptionsES() : AdapterDiscoveryOptions(WGPUBackendType_OpenGLES) {} DawnSwapChainImplementation CreateNativeSwapChainImpl(WGPUDevice device, PresentCallback present, void* presentUserdata) { Device* backendDevice = ToBackend(FromAPI(device)); DawnSwapChainImplementation impl; impl = CreateSwapChainImplementation( new NativeSwapChainImpl(backendDevice, present, presentUserdata)); impl.textureUsage = WGPUTextureUsage_Present; return impl; } WGPUTextureFormat GetNativeSwapChainPreferredFormat(const DawnSwapChainImplementation* swapChain) { NativeSwapChainImpl* impl = reinterpret_cast(swapChain->userData); return static_cast(impl->GetPreferredFormat()); } ExternalImageDescriptorEGLImage::ExternalImageDescriptorEGLImage() : ExternalImageDescriptor(ExternalImageType::EGLImage) {} WGPUTexture WrapExternalEGLImage(WGPUDevice device, const ExternalImageDescriptorEGLImage* descriptor) { Device* backendDevice = ToBackend(FromAPI(device)); TextureBase* texture = backendDevice->CreateTextureWrappingEGLImage(descriptor, descriptor->image); return ToAPI(texture); } } // namespace dawn::native::opengl