// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn/native/opengl/OpenGLFunctions.h" #include namespace dawn::native::opengl { MaybeError OpenGLFunctions::Initialize(GetProcAddress getProc) { DAWN_TRY(mVersion.Initialize(getProc)); if (mVersion.IsES()) { DAWN_TRY(LoadOpenGLESProcs(getProc, mVersion.GetMajor(), mVersion.GetMinor())); } else { DAWN_TRY(LoadDesktopGLProcs(getProc, mVersion.GetMajor(), mVersion.GetMinor())); } return {}; } const OpenGLVersion& OpenGLFunctions::GetVersion() const { return mVersion; } bool OpenGLFunctions::IsAtLeastGL(uint32_t majorVersion, uint32_t minorVersion) const { return mVersion.IsDesktop() && mVersion.IsAtLeast(majorVersion, minorVersion); } bool OpenGLFunctions::IsAtLeastGLES(uint32_t majorVersion, uint32_t minorVersion) const { return mVersion.IsES() && mVersion.IsAtLeast(majorVersion, minorVersion); } } // namespace dawn::native::opengl