#version 310 es precision mediump float; struct S { float a; }; layout(binding = 0) buffer S_1 { float a; } b0; layout(binding = 0) buffer S_2 { float a; } b1; layout(binding = 0) buffer S_3 { float a; } b2; layout(binding = 0) buffer S_4 { float a; } b3; layout(binding = 0) buffer S_5 { float a; } b4; layout(binding = 0) buffer S_6 { float a; } b5; layout(binding = 0) buffer S_7 { float a; } b6; layout(binding = 0) buffer S_8 { float a; } b7; layout(binding = 1) uniform S_9 { float a; } b8; layout(binding = 1) uniform S_10 { float a; } b9; layout(binding = 1) uniform S_11 { float a; } b10; layout(binding = 1) uniform S_12 { float a; } b11; layout(binding = 1) uniform S_13 { float a; } b12; layout(binding = 1) uniform S_14 { float a; } b13; layout(binding = 1) uniform S_15 { float a; } b14; layout(binding = 1) uniform S_16 { float a; } b15; void tint_symbol() { } void main() { tint_symbol(); return; }