// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include "dawn/native/Device.h" #include "dawn/native/dawn_platform.h" #include "dawn/tests/unittests/validation/ValidationTest.h" using ::testing::HasSubstr; class RequestDeviceValidationTest : public ValidationTest { protected: void SetUp() override { ValidationTest::SetUp(); DAWN_SKIP_TEST_IF(UsesWire()); } static void ExpectRequestDeviceSuccess(WGPURequestDeviceStatus status, WGPUDevice cDevice, const char* message, void* userdata) { wgpu::Device device = wgpu::Device::Acquire(cDevice); EXPECT_EQ(status, WGPURequestDeviceStatus_Success); EXPECT_NE(device, nullptr); EXPECT_STREQ(message, nullptr); if (userdata != nullptr) { CallCheckDevice(static_cast*>(userdata), std::move(device)); } } static void ExpectRequestDeviceError(WGPURequestDeviceStatus status, WGPUDevice cDevice, const char* message, void* userdata) { wgpu::Device device = wgpu::Device::Acquire(cDevice); EXPECT_EQ(status, WGPURequestDeviceStatus_Error); EXPECT_EQ(device, nullptr); EXPECT_STRNE(message, nullptr); } template static void* CheckDevice(F&& f) { return new std::function(f); } static void CallCheckDevice(std::function* f, wgpu::Device d) { (*f)(std::move(d)); delete f; } }; // Test that requesting a device without specifying limits is valid. TEST_F(RequestDeviceValidationTest, NoRequiredLimits) { wgpu::DeviceDescriptor descriptor; GetBackendAdapter().RequestDevice(&descriptor, ExpectRequestDeviceSuccess, CheckDevice([](wgpu::Device device) { // Check one of the default limits. wgpu::SupportedLimits limits; device.GetLimits(&limits); EXPECT_EQ(limits.limits.maxBindGroups, 4u); })); } // Test that requesting a device with the default limits is valid. TEST_F(RequestDeviceValidationTest, DefaultLimits) { wgpu::RequiredLimits limits = {}; wgpu::DeviceDescriptor descriptor; descriptor.requiredLimits = &limits; GetBackendAdapter().RequestDevice(&descriptor, ExpectRequestDeviceSuccess, CheckDevice([](wgpu::Device device) { // Check one of the default limits. wgpu::SupportedLimits limits; device.GetLimits(&limits); EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u); })); } // Test that requesting a device where a required limit is above the maximum value. TEST_F(RequestDeviceValidationTest, HigherIsBetter) { wgpu::RequiredLimits limits = {}; wgpu::DeviceDescriptor descriptor; descriptor.requiredLimits = &limits; wgpu::SupportedLimits supportedLimits; EXPECT_TRUE(adapter.GetLimits(&supportedLimits)); // If we can support better than the default, test below the max. if (supportedLimits.limits.maxBindGroups > 4u) { limits.limits.maxBindGroups = supportedLimits.limits.maxBindGroups - 1; GetBackendAdapter().RequestDevice( &descriptor, ExpectRequestDeviceSuccess, CheckDevice([&](wgpu::Device device) { wgpu::SupportedLimits limits; device.GetLimits(&limits); // Check we got exactly the request. EXPECT_EQ(limits.limits.maxBindGroups, supportedLimits.limits.maxBindGroups - 1); // Check another default limit. EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u); })); } // Test the max. limits.limits.maxBindGroups = supportedLimits.limits.maxBindGroups; GetBackendAdapter().RequestDevice( &descriptor, ExpectRequestDeviceSuccess, CheckDevice([&](wgpu::Device device) { wgpu::SupportedLimits limits; device.GetLimits(&limits); // Check we got exactly the request. EXPECT_EQ(limits.limits.maxBindGroups, supportedLimits.limits.maxBindGroups); // Check another default limit. EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u); })); // Test above the max. limits.limits.maxBindGroups = supportedLimits.limits.maxBindGroups + 1; GetBackendAdapter().RequestDevice(&descriptor, ExpectRequestDeviceError, nullptr); // Test worse than the default limits.limits.maxBindGroups = 3u; GetBackendAdapter().RequestDevice(&descriptor, ExpectRequestDeviceSuccess, CheckDevice([&](wgpu::Device device) { wgpu::SupportedLimits limits; device.GetLimits(&limits); // Check we got the default. EXPECT_EQ(limits.limits.maxBindGroups, 4u); })); } // Test that requesting a device where a required limit is below the minimum value. TEST_F(RequestDeviceValidationTest, LowerIsBetter) { wgpu::RequiredLimits limits = {}; wgpu::DeviceDescriptor descriptor; descriptor.requiredLimits = &limits; wgpu::SupportedLimits supportedLimits; EXPECT_TRUE(adapter.GetLimits(&supportedLimits)); // Test below the min. limits.limits.minUniformBufferOffsetAlignment = supportedLimits.limits.minUniformBufferOffsetAlignment / 2; GetBackendAdapter().RequestDevice(&descriptor, ExpectRequestDeviceError, nullptr); // Test the min. limits.limits.minUniformBufferOffsetAlignment = supportedLimits.limits.minUniformBufferOffsetAlignment; GetBackendAdapter().RequestDevice( &descriptor, ExpectRequestDeviceSuccess, CheckDevice([&](wgpu::Device device) { wgpu::SupportedLimits limits; device.GetLimits(&limits); // Check we got exactly the request. EXPECT_EQ(limits.limits.minUniformBufferOffsetAlignment, supportedLimits.limits.minUniformBufferOffsetAlignment); // Check another default limit. EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u); })); // IF we can support better than the default, test above the min. if (supportedLimits.limits.minUniformBufferOffsetAlignment > 256u) { limits.limits.minUniformBufferOffsetAlignment = supportedLimits.limits.minUniformBufferOffsetAlignment * 2; GetBackendAdapter().RequestDevice( &descriptor, ExpectRequestDeviceSuccess, CheckDevice([&](wgpu::Device device) { wgpu::SupportedLimits limits; device.GetLimits(&limits); // Check we got exactly the request. EXPECT_EQ(limits.limits.minUniformBufferOffsetAlignment, supportedLimits.limits.minUniformBufferOffsetAlignment * 2); // Check another default limit. EXPECT_EQ(limits.limits.maxTextureArrayLayers, 256u); })); } // Test worse than the default limits.limits.minUniformBufferOffsetAlignment = 2u * 256u; GetBackendAdapter().RequestDevice( &descriptor, ExpectRequestDeviceSuccess, CheckDevice([&](wgpu::Device device) { wgpu::SupportedLimits limits; device.GetLimits(&limits); // Check we got the default. EXPECT_EQ(limits.limits.minUniformBufferOffsetAlignment, 256u); })); } // Test that it is an error to request limits with an invalid chained struct TEST_F(RequestDeviceValidationTest, InvalidChainedStruct) { wgpu::PrimitiveDepthClipControl depthClipControl = {}; wgpu::RequiredLimits limits = {}; limits.nextInChain = &depthClipControl; wgpu::DeviceDescriptor descriptor; descriptor.requiredLimits = &limits; GetBackendAdapter().RequestDevice(&descriptor, ExpectRequestDeviceError, nullptr); } class DeviceTickValidationTest : public ValidationTest {}; // Device destroy before API-level Tick should always result in no-op and false. TEST_F(DeviceTickValidationTest, DestroyDeviceBeforeAPITick) { ExpectDeviceDestruction(); device.Destroy(); device.Tick(); } // Device destroy before an internal Tick should return an error. TEST_F(DeviceTickValidationTest, DestroyDeviceBeforeInternalTick) { DAWN_SKIP_TEST_IF(UsesWire()); ExpectDeviceDestruction(); device.Destroy(); dawn::native::DeviceBase* nativeDevice = dawn::native::FromAPI(device.Get()); ASSERT_DEVICE_ERROR(nativeDevice->ConsumedError(nativeDevice->Tick()), HasSubstr("[Device] is lost.")); }