// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNWIRE_CLIENT_BUFFER_H_ #define DAWNWIRE_CLIENT_BUFFER_H_ #include #include "dawn_wire/client/ObjectBase.h" #include namespace dawn_wire { namespace client { struct Buffer : ObjectBase { using ObjectBase::ObjectBase; ~Buffer(); void ClearMapRequests(dawnBufferMapAsyncStatus status); // We want to defer all the validation to the server, which means we could have multiple // map request in flight at a single time and need to track them separately. // On well-behaved applications, only one request should exist at a single time. struct MapRequestData { dawnBufferMapReadCallback readCallback = nullptr; dawnBufferMapWriteCallback writeCallback = nullptr; dawnCallbackUserdata userdata = 0; bool isWrite = false; }; std::map requests; uint32_t requestSerial = 0; // Only one mapped pointer can be active at a time because Unmap clears all the in-flight // requests. void* mappedData = nullptr; size_t mappedDataSize = 0; bool isWriteMapped = false; }; }} // namespace dawn_wire::client #endif // DAWNWIRE_CLIENT_BUFFER_H_