RWByteAddressBuffer sb : register(u0); struct tint_symbol_1 { uint idx : SV_GroupIndex; }; void sb_store_16(uint offset, float2x2 value) { sb.Store2((offset + 0u), asuint(value[0u])); sb.Store2((offset + 8u), asuint(value[1u])); } void sb_store_17(uint offset, float2x3 value) { sb.Store3((offset + 0u), asuint(value[0u])); sb.Store3((offset + 16u), asuint(value[1u])); } void sb_store_18(uint offset, float2x4 value) { sb.Store4((offset + 0u), asuint(value[0u])); sb.Store4((offset + 16u), asuint(value[1u])); } void sb_store_19(uint offset, float3x2 value) { sb.Store2((offset + 0u), asuint(value[0u])); sb.Store2((offset + 8u), asuint(value[1u])); sb.Store2((offset + 16u), asuint(value[2u])); } void sb_store_20(uint offset, float3x3 value) { sb.Store3((offset + 0u), asuint(value[0u])); sb.Store3((offset + 16u), asuint(value[1u])); sb.Store3((offset + 32u), asuint(value[2u])); } void sb_store_21(uint offset, float3x4 value) { sb.Store4((offset + 0u), asuint(value[0u])); sb.Store4((offset + 16u), asuint(value[1u])); sb.Store4((offset + 32u), asuint(value[2u])); } void sb_store_22(uint offset, float4x2 value) { sb.Store2((offset + 0u), asuint(value[0u])); sb.Store2((offset + 8u), asuint(value[1u])); sb.Store2((offset + 16u), asuint(value[2u])); sb.Store2((offset + 24u), asuint(value[3u])); } void sb_store_23(uint offset, float4x3 value) { sb.Store3((offset + 0u), asuint(value[0u])); sb.Store3((offset + 16u), asuint(value[1u])); sb.Store3((offset + 32u), asuint(value[2u])); sb.Store3((offset + 48u), asuint(value[3u])); } void sb_store_24(uint offset, float4x4 value) { sb.Store4((offset + 0u), asuint(value[0u])); sb.Store4((offset + 16u), asuint(value[1u])); sb.Store4((offset + 32u), asuint(value[2u])); sb.Store4((offset + 48u), asuint(value[3u])); } void sb_store_25(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 4u), value[1u]); } void sb_store_26(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 8u), value[1u]); } void sb_store_27(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 8u), value[1u]); } void sb_store_28(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 4u), value[1u]); sb.Store >((offset + 8u), value[2u]); } void sb_store_29(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 8u), value[1u]); sb.Store >((offset + 16u), value[2u]); } void sb_store_30(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 8u), value[1u]); sb.Store >((offset + 16u), value[2u]); } void sb_store_31(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 4u), value[1u]); sb.Store >((offset + 8u), value[2u]); sb.Store >((offset + 12u), value[3u]); } void sb_store_32(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 8u), value[1u]); sb.Store >((offset + 16u), value[2u]); sb.Store >((offset + 24u), value[3u]); } void sb_store_33(uint offset, matrix value) { sb.Store >((offset + 0u), value[0u]); sb.Store >((offset + 8u), value[1u]); sb.Store >((offset + 16u), value[2u]); sb.Store >((offset + 24u), value[3u]); } void sb_store_34(uint offset, float3 value[2]) { float3 array_1[2] = value; { for(uint i = 0u; (i < 2u); i = (i + 1u)) { sb.Store3((offset + (i * 16u)), asuint(array_1[i])); } } } void sb_store_35(uint offset, matrix value[2]) { matrix array_2[2] = value; { for(uint i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) { sb_store_31((offset + (i_1 * 16u)), array_2[i_1]); } } } void main_inner(uint idx) { sb.Store((800u * idx), asuint(0.0f)); sb.Store(((800u * idx) + 4u), asuint(0)); sb.Store(((800u * idx) + 8u), asuint(0u)); sb.Store(((800u * idx) + 12u), float16_t(0.0h)); sb.Store2(((800u * idx) + 16u), asuint((0.0f).xx)); sb.Store2(((800u * idx) + 24u), asuint((0).xx)); sb.Store2(((800u * idx) + 32u), asuint((0u).xx)); sb.Store >(((800u * idx) + 40u), (float16_t(0.0h)).xx); sb.Store3(((800u * idx) + 48u), asuint((0.0f).xxx)); sb.Store3(((800u * idx) + 64u), asuint((0).xxx)); sb.Store3(((800u * idx) + 80u), asuint((0u).xxx)); sb.Store >(((800u * idx) + 96u), (float16_t(0.0h)).xxx); sb.Store4(((800u * idx) + 112u), asuint((0.0f).xxxx)); sb.Store4(((800u * idx) + 128u), asuint((0).xxxx)); sb.Store4(((800u * idx) + 144u), asuint((0u).xxxx)); sb.Store >(((800u * idx) + 160u), (float16_t(0.0h)).xxxx); sb_store_16(((800u * idx) + 168u), float2x2((0.0f).xx, (0.0f).xx)); sb_store_17(((800u * idx) + 192u), float2x3((0.0f).xxx, (0.0f).xxx)); sb_store_18(((800u * idx) + 224u), float2x4((0.0f).xxxx, (0.0f).xxxx)); sb_store_19(((800u * idx) + 256u), float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx)); sb_store_20(((800u * idx) + 288u), float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); sb_store_21(((800u * idx) + 336u), float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); sb_store_22(((800u * idx) + 384u), float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx)); sb_store_23(((800u * idx) + 416u), float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); sb_store_24(((800u * idx) + 480u), float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); sb_store_25(((800u * idx) + 544u), matrix((float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); sb_store_26(((800u * idx) + 552u), matrix((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); sb_store_27(((800u * idx) + 568u), matrix((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); sb_store_28(((800u * idx) + 584u), matrix((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); sb_store_29(((800u * idx) + 600u), matrix((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); sb_store_30(((800u * idx) + 624u), matrix((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); sb_store_31(((800u * idx) + 648u), matrix((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); sb_store_32(((800u * idx) + 664u), matrix((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); sb_store_33(((800u * idx) + 696u), matrix((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); const float3 tint_symbol_2[2] = (float3[2])0; sb_store_34(((800u * idx) + 736u), tint_symbol_2); const matrix tint_symbol_3[2] = (matrix[2])0; sb_store_35(((800u * idx) + 768u), tint_symbol_3); } [numthreads(1, 1, 1)] void main(tint_symbol_1 tint_symbol) { main_inner(tint_symbol.idx); return; }