fn normalize_e7def8() { var res = normalize(vec3(1.0)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { normalize_e7def8(); return vec4<f32>(); } @fragment fn fragment_main() { normalize_e7def8(); } @compute @workgroup_size(1) fn compute_main() { normalize_e7def8(); }