@group(1) @binding(0) var arg_0 : texture_3d; fn textureLoad_1f2016() { var res : vec4 = textureLoad(arg_0, vec3(1i), 1i); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { textureLoad_1f2016(); return vec4(); } @fragment fn fragment_main() { textureLoad_1f2016(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_1f2016(); }