fn mix_2fadab() { var arg_0 = vec2(1.0f); var arg_1 = vec2(1.0f); var arg_2 = 1.0f; var res : vec2 = mix(arg_0, arg_1, arg_2); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec2; @vertex fn vertex_main() -> @builtin(position) vec4 { mix_2fadab(); return vec4(); } @fragment fn fragment_main() { mix_2fadab(); } @compute @workgroup_size(1) fn compute_main() { mix_2fadab(); }