@group(1) @binding(0) var arg_0 : texture_depth_cube; fn textureNumLevels_c8c25c() { var res : u32 = textureNumLevels(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : u32; @vertex fn vertex_main() -> @builtin(position) vec4 { textureNumLevels_c8c25c(); return vec4(); } @fragment fn fragment_main() { textureNumLevels_c8c25c(); } @compute @workgroup_size(1) fn compute_main() { textureNumLevels_c8c25c(); }