SKIP: FAILED static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_7 : register(b0) { uint4 x_7[1]; }; static int map[256] = (int[256])0; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); int tint_mod(int lhs, int rhs) { const int rhs_or_one = (((rhs == 0) | ((lhs == -2147483648) & (rhs == -1))) ? 1 : rhs); if (any(((uint((lhs | rhs_or_one)) & 2147483648u) != 0u))) { return (lhs - ((lhs / rhs_or_one) * rhs_or_one)); } else { return (lhs % rhs_or_one); } } void main_1() { float2 pos = float2(0.0f, 0.0f); int2 ipos = int2(0, 0); int i = 0; int2 p = int2(0, 0); bool canwalk = false; int v = 0; int directions = 0; int j = 0; int d = 0; const float4 x_59 = gl_FragCoord; const float2 x_62 = asfloat(x_7[0].xy); pos = (float2(x_59.x, x_59.y) / x_62); const float x_65 = pos.x; const float x_69 = pos.y; ipos = int2(int((x_65 * 16.0f)), int((x_69 * 16.0f))); i = 0; while (true) { const int x_77 = i; if ((x_77 < 256)) { } else { break; } const int x_80 = i; map[x_80] = 0; { const int x_82 = i; i = (x_82 + 1); } } p = (0).xx; canwalk = true; v = 0; while (true) { bool x_104 = false; bool x_124 = false; bool x_144 = false; bool x_164 = false; bool x_105_phi = false; bool x_125_phi = false; bool x_145_phi = false; bool x_165_phi = false; const int x_88 = v; v = (x_88 + 1); directions = 0; const int x_91 = p.x; const bool x_92 = (x_91 > 0); x_105_phi = x_92; if (x_92) { const int x_96 = p.x; const int x_99 = p.y; const int x_103 = map[((x_96 - 2) + (x_99 * 16))]; x_104 = (x_103 == 0); x_105_phi = x_104; } const bool x_105 = x_105_phi; if (x_105) { const int x_108 = directions; directions = (x_108 + 1); } const int x_111 = p.y; const bool x_112 = (x_111 > 0); x_125_phi = x_112; if (x_112) { const int x_116 = p.x; const int x_118 = p.y; const int x_123 = map[(x_116 + ((x_118 - 2) * 16))]; x_124 = (x_123 == 0); x_125_phi = x_124; } const bool x_125 = x_125_phi; if (x_125) { const int x_128 = directions; directions = (x_128 + 1); } const int x_131 = p.x; const bool x_132 = (x_131 < 14); x_145_phi = x_132; if (x_132) { const int x_136 = p.x; const int x_139 = p.y; const int x_143 = map[((x_136 + 2) + (x_139 * 16))]; x_144 = (x_143 == 0); x_145_phi = x_144; } const bool x_145 = x_145_phi; if (x_145) { const int x_148 = directions; directions = (x_148 + 1); } const int x_151 = p.y; const bool x_152 = (x_151 < 14); x_165_phi = x_152; if (x_152) { const int x_156 = p.x; const int x_158 = p.y; const int x_163 = map[(x_156 + ((x_158 + 2) * 16))]; x_164 = (x_163 == 0); x_165_phi = x_164; } const bool x_165 = x_165_phi; if (x_165) { const int x_168 = directions; directions = (x_168 + 1); } bool x_229 = false; bool x_242 = false; bool x_281 = false; int x_288 = 0; int x_289 = 0; int x_295 = 0; int x_296 = 0; int x_303[256] = (int[256])0; int x_304[256] = (int[256])0; int x_315 = 0; int x_316 = 0; bool x_359 = false; bool x_372 = false; bool x_411 = false; bool x_424 = false; bool x_230_phi = false; bool x_243_phi = false; bool x_282_phi = false; int x_290_phi = 0; int x_297_phi = 0; int x_305_phi[256] = (int[256])0; int x_317_phi = 0; bool x_360_phi = false; bool x_373_phi = false; bool x_412_phi = false; bool x_425_phi = false; const int x_170 = directions; if ((x_170 == 0)) { canwalk = false; i = 0; while (true) { const int x_179 = i; if ((x_179 < 8)) { } else { break; } j = 0; while (true) { const int x_186 = j; if ((x_186 < 8)) { } else { break; } const int x_189 = j; const int x_191 = i; const int x_196 = map[((x_189 * 2) + ((x_191 * 2) * 16))]; if ((x_196 == 0)) { const int x_200 = j; p.x = (x_200 * 2); const int x_203 = i; p.y = (x_203 * 2); canwalk = true; } { const int x_206 = j; j = (x_206 + 1); } } { const int x_208 = i; i = (x_208 + 1); } } const int x_211 = p.x; const int x_213 = p.y; map[(x_211 + (x_213 * 16))] = 1; } else { const int x_217 = v; const int x_218 = directions; d = tint_mod(x_217, x_218); const int x_220 = directions; const int x_221 = v; v = (x_221 + x_220); const int x_223 = d; const bool x_224 = (x_223 >= 0); x_230_phi = x_224; if (x_224) { const int x_228 = p.x; x_229 = (x_228 > 0); x_230_phi = x_229; } const bool x_230 = x_230_phi; x_243_phi = x_230; if (x_230) { const int x_234 = p.x; const int x_237 = p.y; const int x_241 = map[((x_234 - 2) + (x_237 * 16))]; x_242 = (x_241 == 0); x_243_phi = x_242; } const bool x_243 = x_243_phi; if (x_243) { const int x_246 = d; d = (x_246 - 1); const int x_249 = p.x; const int x_251 = p.y; map[(x_249 + (x_251 * 16))] = 1; const int x_256 = p.x; const int x_259 = p.y; map[((x_256 - 1) + (x_259 * 16))] = 1; const int x_264 = p.x; const int x_267 = p.y; map[((x_264 - 2) + (x_267 * 16))] = 1; const int x_272 = p.x; p.x = (x_272 - 2); } const int x_275 = d; const bool x_276 = (x_275 >= 0); x_282_phi = x_276; if (x_276) { const int x_280 = p.y; x_281 = (x_280 > 0); x_282_phi = x_281; } const bool x_282 = x_282_phi; if (x_282) { x_288 = p.x; x_290_phi = x_288; } else { x_289 = 0; x_290_phi = x_289; } const int x_290 = x_290_phi; if (x_282) { x_295 = p.y; x_297_phi = x_295; } else { x_296 = 0; x_297_phi = x_296; } const int x_297 = x_297_phi; const int x_299 = ((x_297 - 2) * 16); if (x_282) { x_303 = map; x_305_phi = x_303; } else { const int tint_symbol_3[256] = (int[256])0; x_304 = tint_symbol_3; x_305_phi = x_304; } const int x_305[256] = x_305_phi; if (x_282) { const int tint_symbol_4[256] = (int[256])0; map = tint_symbol_4; } if (x_282) { map = x_305; } if (x_282) { x_315 = map[(x_290 + x_299)]; x_317_phi = x_315; } else { x_316 = 0; x_317_phi = x_316; } const int x_317 = x_317_phi; const bool x_318 = (x_317 == 0); if ((x_282 ? x_318 : x_282)) { const int x_323 = d; d = (x_323 - 1); const int x_326 = p.x; const int x_328 = p.y; map[(x_326 + (x_328 * 16))] = 1; const int x_333 = p.x; const int x_335 = p.y; map[(x_333 + ((x_335 - 1) * 16))] = 1; const int x_341 = p.x; const int x_343 = p.y; const int x_345[256] = map; const int tint_symbol_5[256] = (int[256])0; map = tint_symbol_5; map = x_345; map[(x_341 + ((x_343 - 2) * 16))] = 1; const int x_350 = p.y; p.y = (x_350 - 2); } const int x_353 = d; const bool x_354 = (x_353 >= 0); x_360_phi = x_354; if (x_354) { const int x_358 = p.x; x_359 = (x_358 < 14); x_360_phi = x_359; } const bool x_360 = x_360_phi; x_373_phi = x_360; if (x_360) { const int x_364 = p.x; const int x_367 = p.y; const int x_371 = map[((x_364 + 2) + (x_367 * 16))]; x_372 = (x_371 == 0); x_373_phi = x_372; } const bool x_373 = x_373_phi; if (x_373) { const int x_376 = d; d = (x_376 - 1); const int x_379 = p.x; const int x_381 = p.y; map[(x_379 + (x_381 * 16))] = 1; const int x_386 = p.x; const int x_389 = p.y; map[((x_386 + 1) + (x_389 * 16))] = 1; const int x_394 = p.x; const int x_397 = p.y; map[((x_394 + 2) + (x_397 * 16))] = 1; const int x_402 = p.x; p.x = (x_402 + 2); } const int x_405 = d; const bool x_406 = (x_405 >= 0); x_412_phi = x_406; if (x_406) { const int x_410 = p.y; x_411 = (x_410 < 14); x_412_phi = x_411; } const bool x_412 = x_412_phi; x_425_phi = x_412; if (x_412) { const int x_416 = p.x; const int x_418 = p.y; const int x_423 = map[(x_416 + ((x_418 + 2) * 16))]; x_424 = (x_423 == 0); x_425_phi = x_424; } const bool x_425 = x_425_phi; if (x_425) { const int x_428 = d; d = (x_428 - 1); const int x_431 = p.x; const int x_433 = p.y; map[(x_431 + (x_433 * 16))] = 1; const int x_438 = p.x; const int x_440 = p.y; map[(x_438 + ((x_440 + 1) * 16))] = 1; const int x_446 = p.x; const int x_448 = p.y; map[(x_446 + ((x_448 + 2) * 16))] = 1; const int x_454 = p.y; p.y = (x_454 + 2); } } const int x_458 = ipos.y; const int x_461 = ipos.x; const int x_464 = map[((x_458 * 16) + x_461)]; if ((x_464 == 1)) { x_GLF_color = (1.0f).xxxx; return; } { const bool x_468 = canwalk; if (!(x_468)) { break; } } } x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; main_out main_inner(float4 gl_FragCoord_param) { gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_6 = {x_GLF_color}; return tint_symbol_6; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; return wrapper_result; }