enable f16; fn cos_0a89f7() { var arg_0 = vec4<f16>(f16()); var res : vec4<f16> = cos(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { cos_0a89f7(); return vec4<f32>(); } @fragment fn fragment_main() { cos_0a89f7(); } @compute @workgroup_size(1) fn compute_main() { cos_0a89f7(); }