// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/DawnTest.h" #include #include "utils/ComboRenderPipelineDescriptor.h" #include "utils/WGPUHelpers.h" #include using namespace testing; class MockDeviceLostCallback { public: MOCK_METHOD(void, Call, (const char* message, void* userdata)); }; static std::unique_ptr mockDeviceLostCallback; static void ToMockDeviceLostCallback(const char* message, void* userdata) { mockDeviceLostCallback->Call(message, userdata); DawnTestBase* self = static_cast(userdata); self->StartExpectDeviceError(); } class MockFenceOnCompletionCallback { public: MOCK_METHOD(void, Call, (WGPUFenceCompletionStatus status, void* userdata)); }; static std::unique_ptr mockFenceOnCompletionCallback; static void ToMockFenceOnCompletionCallbackFails(WGPUFenceCompletionStatus status, void* userdata) { EXPECT_EQ(WGPUFenceCompletionStatus_DeviceLost, status); mockFenceOnCompletionCallback->Call(status, userdata); mockFenceOnCompletionCallback = nullptr; } static void ToMockFenceOnCompletionCallbackSucceeds(WGPUFenceCompletionStatus status, void* userdata) { EXPECT_EQ(WGPUFenceCompletionStatus_Success, status); mockFenceOnCompletionCallback->Call(status, userdata); mockFenceOnCompletionCallback = nullptr; } static const int fakeUserData = 0; class DeviceLostTest : public DawnTest { protected: void SetUp() override { DawnTest::SetUp(); DAWN_SKIP_TEST_IF(UsesWire()); mockDeviceLostCallback = std::make_unique(); mockFenceOnCompletionCallback = std::make_unique(); } void TearDown() override { mockDeviceLostCallback = nullptr; DawnTest::TearDown(); } void SetCallbackAndLoseForTesting() { device.SetDeviceLostCallback(ToMockDeviceLostCallback, this); EXPECT_CALL(*mockDeviceLostCallback, Call(_, this)).Times(1); device.LoseForTesting(); } template static void MapFailCallback(WGPUBufferMapAsyncStatus status, T* data, uint64_t datalength, void* userdata) { EXPECT_EQ(WGPUBufferMapAsyncStatus_DeviceLost, status); EXPECT_EQ(nullptr, data); EXPECT_EQ(0u, datalength); EXPECT_EQ(&fakeUserData, userdata); } }; // Test that DeviceLostCallback is invoked when LostForTestimg is called TEST_P(DeviceLostTest, DeviceLostCallbackIsCalled) { SetCallbackAndLoseForTesting(); } // Test that submit fails when device is lost TEST_P(DeviceLostTest, SubmitFails) { wgpu::CommandBuffer commands; wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); commands = encoder.Finish(); SetCallbackAndLoseForTesting(); ASSERT_DEVICE_ERROR(queue.Submit(0, &commands)); } // Test that CreateBindGroupLayout fails when device is lost TEST_P(DeviceLostTest, CreateBindGroupLayoutFails) { SetCallbackAndLoseForTesting(); wgpu::BindGroupLayoutEntry entry = {0, wgpu::ShaderStage::None, wgpu::BindingType::UniformBuffer}; wgpu::BindGroupLayoutDescriptor descriptor; descriptor.entryCount = 1; descriptor.entries = &entry; ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor)); } // Test that GetBindGroupLayout fails when device is lost TEST_P(DeviceLostTest, GetBindGroupLayoutFails) { wgpu::ShaderModule csModule = utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"( #version 450 layout(set = 0, binding = 0) uniform UniformBuffer { vec4 pos; }; void main() { })"); wgpu::ComputePipelineDescriptor descriptor; descriptor.layout = nullptr; descriptor.computeStage.module = csModule; descriptor.computeStage.entryPoint = "main"; wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor); SetCallbackAndLoseForTesting(); ASSERT_DEVICE_ERROR(pipeline.GetBindGroupLayout(0).Get()); } // Test that CreateBindGroup fails when device is lost TEST_P(DeviceLostTest, CreateBindGroupFails) { SetCallbackAndLoseForTesting(); wgpu::BindGroupEntry entry; entry.binding = 0; entry.sampler = nullptr; entry.textureView = nullptr; entry.buffer = nullptr; entry.offset = 0; entry.size = 0; wgpu::BindGroupDescriptor descriptor; descriptor.layout = nullptr; descriptor.entryCount = 1; descriptor.entries = &entry; ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor)); } // Test that CreatePipelineLayout fails when device is lost TEST_P(DeviceLostTest, CreatePipelineLayoutFails) { SetCallbackAndLoseForTesting(); wgpu::PipelineLayoutDescriptor descriptor; descriptor.bindGroupLayoutCount = 0; descriptor.bindGroupLayouts = nullptr; ASSERT_DEVICE_ERROR(device.CreatePipelineLayout(&descriptor)); } // Tests that CreateRenderBundleEncoder fails when device is lost TEST_P(DeviceLostTest, CreateRenderBundleEncoderFails) { SetCallbackAndLoseForTesting(); wgpu::RenderBundleEncoderDescriptor descriptor; descriptor.colorFormatsCount = 0; descriptor.colorFormats = nullptr; ASSERT_DEVICE_ERROR(device.CreateRenderBundleEncoder(&descriptor)); } // Tests that CreateComputePipeline fails when device is lost TEST_P(DeviceLostTest, CreateComputePipelineFails) { SetCallbackAndLoseForTesting(); wgpu::ComputePipelineDescriptor descriptor = {}; descriptor.layout = nullptr; descriptor.computeStage.module = nullptr; ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&descriptor)); } // Tests that CreateRenderPipeline fails when device is lost TEST_P(DeviceLostTest, CreateRenderPipelineFails) { SetCallbackAndLoseForTesting(); utils::ComboRenderPipelineDescriptor descriptor(device); ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor)); } // Tests that CreateSampler fails when device is lost TEST_P(DeviceLostTest, CreateSamplerFails) { SetCallbackAndLoseForTesting(); wgpu::SamplerDescriptor descriptor = utils::GetDefaultSamplerDescriptor(); ASSERT_DEVICE_ERROR(device.CreateSampler(&descriptor)); } // Tests that CreateShaderModule fails when device is lost TEST_P(DeviceLostTest, CreateShaderModuleFails) { SetCallbackAndLoseForTesting(); ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"( #version 450 layout(location = 0) in vec4 color; layout(location = 0) out vec4 fragColor; void main() { fragColor = color; })")); } // Tests that CreateSwapChain fails when device is lost TEST_P(DeviceLostTest, CreateSwapChainFails) { SetCallbackAndLoseForTesting(); wgpu::SwapChainDescriptor descriptor = {}; ASSERT_DEVICE_ERROR(device.CreateSwapChain(nullptr, &descriptor)); } // Tests that CreateTexture fails when device is lost TEST_P(DeviceLostTest, CreateTextureFails) { SetCallbackAndLoseForTesting(); wgpu::TextureDescriptor descriptor; descriptor.size.width = 4; descriptor.size.height = 4; descriptor.size.depth = 1; descriptor.mipLevelCount = 1; descriptor.dimension = wgpu::TextureDimension::e2D; descriptor.usage = wgpu::TextureUsage::OutputAttachment; ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); } TEST_P(DeviceLostTest, TickFails) { SetCallbackAndLoseForTesting(); ASSERT_DEVICE_ERROR(device.Tick()); } // Test that CreateBuffer fails when device is lost TEST_P(DeviceLostTest, CreateBufferFails) { SetCallbackAndLoseForTesting(); wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(float); bufferDescriptor.usage = wgpu::BufferUsage::CopySrc; ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor)); } // Test that buffer.MapWriteAsync fails after device is lost TEST_P(DeviceLostTest, BufferMapWriteAsyncFails) { wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(float); bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); SetCallbackAndLoseForTesting(); ASSERT_DEVICE_ERROR(buffer.MapWriteAsync(MapFailCallback, const_cast(&fakeUserData))); } // Test that buffer.MapWriteAsync calls back with device loss status TEST_P(DeviceLostTest, BufferMapWriteAsyncBeforeLossFails) { wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(float); bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); buffer.MapWriteAsync(MapFailCallback, const_cast(&fakeUserData)); SetCallbackAndLoseForTesting(); } // Test that buffer.Unmap fails after device is lost TEST_P(DeviceLostTest, BufferUnmapFails) { wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(float); bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); wgpu::CreateBufferMappedResult result = device.CreateBufferMapped(&bufferDescriptor); SetCallbackAndLoseForTesting(); ASSERT_DEVICE_ERROR(result.buffer.Unmap()); } // Test that CreateBufferMapped fails after device is lost TEST_P(DeviceLostTest, CreateBufferMappedFails) { wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(float); bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; SetCallbackAndLoseForTesting(); ASSERT_DEVICE_ERROR(device.CreateBufferMapped(&bufferDescriptor)); } // Test that mappedAtCreation fails after device is lost TEST_P(DeviceLostTest, CreateBufferMappedAtCreationFails) { wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(float); bufferDescriptor.usage = wgpu::BufferUsage::MapWrite; bufferDescriptor.mappedAtCreation = true; SetCallbackAndLoseForTesting(); ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor)); } // Test that BufferMapReadAsync fails after device is lost TEST_P(DeviceLostTest, BufferMapReadAsyncFails) { wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(float); bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); SetCallbackAndLoseForTesting(); ASSERT_DEVICE_ERROR(buffer.MapReadAsync(MapFailCallback, const_cast(&fakeUserData))); } // Test that BufferMapReadAsync calls back with device lost status when device lost after map read TEST_P(DeviceLostTest, BufferMapReadAsyncBeforeLossFails) { wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(float); bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); buffer.MapReadAsync(MapFailCallback, const_cast(&fakeUserData)); SetCallbackAndLoseForTesting(); } // Test that WriteBuffer fails after device is lost TEST_P(DeviceLostTest, WriteBufferFails) { wgpu::BufferDescriptor bufferDescriptor; bufferDescriptor.size = sizeof(float); bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor); SetCallbackAndLoseForTesting(); float data = 12.0f; ASSERT_DEVICE_ERROR(queue.WriteBuffer(buffer, 0, &data, sizeof(data))); } // Test it's possible to GetMappedRange on a buffer created mapped after device loss TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAfterLoss) { SetCallbackAndLoseForTesting(); wgpu::BufferDescriptor desc; desc.size = 4; desc.usage = wgpu::BufferUsage::CopySrc; ASSERT_DEVICE_ERROR(wgpu::CreateBufferMappedResult result = device.CreateBufferMapped(&desc)); ASSERT_NE(result.buffer.GetMappedRange(), nullptr); ASSERT_EQ(result.buffer.GetMappedRange(), result.data); } // Test that device loss doesn't change the result of GetMappedRange, createBufferMapped version. TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedBeforeLoss) { wgpu::BufferDescriptor desc; desc.size = 4; desc.usage = wgpu::BufferUsage::CopySrc; wgpu::CreateBufferMappedResult result = device.CreateBufferMapped(&desc); void* rangeBeforeLoss = result.buffer.GetMappedRange(); SetCallbackAndLoseForTesting(); ASSERT_NE(result.buffer.GetMappedRange(), nullptr); ASSERT_EQ(result.buffer.GetMappedRange(), rangeBeforeLoss); ASSERT_EQ(result.buffer.GetMappedRange(), result.data); } // Test it's possible to GetMappedRange on a buffer created mapped after device loss TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationAfterLoss) { SetCallbackAndLoseForTesting(); wgpu::BufferDescriptor desc; desc.size = 4; desc.usage = wgpu::BufferUsage::CopySrc; desc.mappedAtCreation = true; ASSERT_DEVICE_ERROR(wgpu::Buffer buffer = device.CreateBuffer(&desc)); ASSERT_NE(buffer.GetMappedRange(), nullptr); } // Test that device loss doesn't change the result of GetMappedRange, mappedAtCreation version. TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationBeforeLoss) { wgpu::BufferDescriptor desc; desc.size = 4; desc.usage = wgpu::BufferUsage::CopySrc; desc.mappedAtCreation = true; wgpu::Buffer buffer = device.CreateBuffer(&desc); void* rangeBeforeLoss = buffer.GetMappedRange(); SetCallbackAndLoseForTesting(); ASSERT_NE(buffer.GetMappedRange(), nullptr); ASSERT_EQ(buffer.GetMappedRange(), rangeBeforeLoss); } // Test that device loss doesn't change the result of GetMappedRange, mapReadAsync version. TEST_P(DeviceLostTest, GetMappedRange_MapReadAsync) { wgpu::BufferDescriptor desc; desc.size = 4; desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst; wgpu::Buffer buffer = device.CreateBuffer(&desc); buffer.MapReadAsync(nullptr, nullptr); queue.Submit(0, nullptr); const void* rangeBeforeLoss = buffer.GetConstMappedRange(); SetCallbackAndLoseForTesting(); ASSERT_NE(buffer.GetConstMappedRange(), nullptr); ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss); } // Test that device loss doesn't change the result of GetMappedRange, mapReadAsync version. TEST_P(DeviceLostTest, GetMappedRange_MapWriteAsync) { wgpu::BufferDescriptor desc; desc.size = 4; desc.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc; wgpu::Buffer buffer = device.CreateBuffer(&desc); buffer.MapWriteAsync(nullptr, nullptr); queue.Submit(0, nullptr); const void* rangeBeforeLoss = buffer.GetConstMappedRange(); SetCallbackAndLoseForTesting(); ASSERT_NE(buffer.GetConstMappedRange(), nullptr); ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss); } // mapreadasync + resolve + loss getmappedrange != nullptr. // mapwriteasync + resolve + loss getmappedrange != nullptr. // Test that Command Encoder Finish fails when device lost TEST_P(DeviceLostTest, CommandEncoderFinishFails) { wgpu::CommandBuffer commands; wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); SetCallbackAndLoseForTesting(); ASSERT_DEVICE_ERROR(encoder.Finish()); } // Test that CreateFenceFails when device is lost TEST_P(DeviceLostTest, CreateFenceFails) { SetCallbackAndLoseForTesting(); wgpu::FenceDescriptor descriptor; descriptor.initialValue = 0; ASSERT_DEVICE_ERROR(queue.CreateFence(&descriptor)); } // Test that queue signal fails when device is lost TEST_P(DeviceLostTest, QueueSignalFenceFails) { wgpu::FenceDescriptor descriptor; descriptor.initialValue = 0; wgpu::Fence fence = queue.CreateFence(&descriptor); SetCallbackAndLoseForTesting(); ASSERT_DEVICE_ERROR(queue.Signal(fence, 3)); // callback should have device lost status EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_DeviceLost, nullptr)) .Times(1); ASSERT_DEVICE_ERROR(fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackFails, nullptr)); // completed value should not have changed from initial value EXPECT_EQ(fence.GetCompletedValue(), descriptor.initialValue); } // Test that Fence On Completion fails after device is lost TEST_P(DeviceLostTest, FenceOnCompletionFails) { wgpu::FenceDescriptor descriptor; descriptor.initialValue = 0; wgpu::Fence fence = queue.CreateFence(&descriptor); queue.Signal(fence, 2); SetCallbackAndLoseForTesting(); // callback should have device lost status EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_DeviceLost, nullptr)) .Times(1); ASSERT_DEVICE_ERROR(fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackFails, nullptr)); ASSERT_DEVICE_ERROR(device.Tick()); // completed value should not have changed from initial value EXPECT_EQ(fence.GetCompletedValue(), 0u); } // Test that Fence::OnCompletion callbacks with device lost status when device is lost after calling // OnCompletion TEST_P(DeviceLostTest, FenceOnCompletionBeforeLossFails) { wgpu::FenceDescriptor descriptor; descriptor.initialValue = 0; wgpu::Fence fence = queue.CreateFence(&descriptor); queue.Signal(fence, 2); // callback should have device lost status EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_DeviceLost, nullptr)) .Times(1); fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackFails, nullptr); SetCallbackAndLoseForTesting(); ASSERT_DEVICE_ERROR(device.Tick()); EXPECT_EQ(fence.GetCompletedValue(), 0u); } // Regression test for the Null backend not properly setting the completedSerial when // WaitForIdleForDestruction is called, causing the fence signaling to not be retired and an // ASSERT to fire. TEST_P(DeviceLostTest, AfterSubmitAndSerial) { queue.Submit(0, nullptr); wgpu::FenceDescriptor descriptor; descriptor.initialValue = 0; wgpu::Fence fence = queue.CreateFence(&descriptor); queue.Signal(fence, 1); SetCallbackAndLoseForTesting(); } // Test that when you Signal, then Tick, then device lost, the fence completed value would be 2 TEST_P(DeviceLostTest, FenceSignalTickOnCompletion) { wgpu::FenceDescriptor descriptor; descriptor.initialValue = 0; wgpu::Fence fence = queue.CreateFence(&descriptor); queue.Signal(fence, 2); device.Tick(); // callback should have device lost status EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr)) .Times(1); fence.OnCompletion(2u, ToMockFenceOnCompletionCallbackSucceeds, nullptr); SetCallbackAndLoseForTesting(); EXPECT_EQ(fence.GetCompletedValue(), 2u); } // Test that LostForTesting can only be called on one time TEST_P(DeviceLostTest, LoseForTestingOnce) { // First LoseForTesting call should occur normally SetCallbackAndLoseForTesting(); // Second LoseForTesting call should result in no callbacks. The LoseForTesting will return // without doing anything when it sees that device has already been lost. device.SetDeviceLostCallback(ToMockDeviceLostCallback, this); EXPECT_CALL(*mockDeviceLostCallback, Call(_, this)).Times(0); device.LoseForTesting(); } DAWN_INSTANTIATE_TEST(DeviceLostTest, D3D12Backend(), MetalBackend(), NullBackend(), VulkanBackend());