// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_OPENGL_TEXTUREGL_H_ #define BACKEND_OPENGL_TEXTUREGL_H_ #include "backend/Texture.h" #include "glad/glad.h" namespace backend { namespace opengl { class Device; struct TextureFormatInfo { GLenum internalFormat; GLenum format; GLenum type; }; class Texture : public TextureBase { public: Texture(TextureBuilder* builder); Texture(TextureBuilder* builder, GLuint handle); ~Texture(); GLuint GetHandle() const; GLenum GetGLTarget() const; TextureFormatInfo GetGLFormat() const; void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) override; private: GLuint handle; GLenum target; }; class TextureView : public TextureViewBase { public: TextureView(TextureViewBuilder* builder); }; } } #endif // BACKEND_OPENGL_TEXTUREGL_H_