// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/unittests/wire/WireTest.h" using namespace testing; using namespace dawn_wire; class WireExtensionTests : public WireTest { public: WireExtensionTests() { } ~WireExtensionTests() override = default; }; // Serialize/Deserializes a chained struct correctly. TEST_F(WireExtensionTests, ChainedStruct) { WGPUShaderModuleDescriptor shaderModuleDesc = {}; WGPUShaderModule apiShaderModule = api.GetNewShaderModule(); WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc); EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); FlushClient(); WGPUPrimitiveDepthClampingState clientExt = {}; clientExt.chain.sType = WGPUSType_PrimitiveDepthClampingState; clientExt.chain.next = nullptr; clientExt.clampDepth = true; WGPURenderPipelineDescriptor renderPipelineDesc = {}; renderPipelineDesc.vertex.module = shaderModule; renderPipelineDesc.vertex.entryPoint = "main"; renderPipelineDesc.primitive.nextInChain = &clientExt.chain; wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) .WillOnce(Invoke([&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { const auto* ext = reinterpret_cast( serverDesc->primitive.nextInChain); EXPECT_EQ(ext->chain.sType, clientExt.chain.sType); EXPECT_EQ(ext->clampDepth, true); EXPECT_EQ(ext->chain.next, nullptr); return api.GetNewRenderPipeline(); })); FlushClient(); } // Serialize/Deserializes multiple chained structs correctly. TEST_F(WireExtensionTests, MutlipleChainedStructs) { WGPUShaderModuleDescriptor shaderModuleDesc = {}; WGPUShaderModule apiShaderModule = api.GetNewShaderModule(); WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc); EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); FlushClient(); WGPUPrimitiveDepthClampingState clientExt2 = {}; clientExt2.chain.sType = WGPUSType_PrimitiveDepthClampingState; clientExt2.chain.next = nullptr; clientExt2.clampDepth = false; WGPUPrimitiveDepthClampingState clientExt1 = {}; clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState; clientExt1.chain.next = &clientExt2.chain; clientExt1.clampDepth = true; WGPURenderPipelineDescriptor renderPipelineDesc = {}; renderPipelineDesc.vertex.module = shaderModule; renderPipelineDesc.vertex.entryPoint = "main"; renderPipelineDesc.primitive.nextInChain = &clientExt1.chain; wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) .WillOnce(Invoke([&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { const auto* ext1 = reinterpret_cast( serverDesc->primitive.nextInChain); EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType); EXPECT_EQ(ext1->clampDepth, true); const auto* ext2 = reinterpret_cast( ext1->chain.next); EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType); EXPECT_EQ(ext2->clampDepth, false); EXPECT_EQ(ext2->chain.next, nullptr); return api.GetNewRenderPipeline(); })); FlushClient(); // Swap the order of the chained structs. renderPipelineDesc.primitive.nextInChain = &clientExt2.chain; clientExt2.chain.next = &clientExt1.chain; clientExt1.chain.next = nullptr; wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) .WillOnce(Invoke([&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { const auto* ext2 = reinterpret_cast( serverDesc->primitive.nextInChain); EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType); EXPECT_EQ(ext2->clampDepth, false); const auto* ext1 = reinterpret_cast( ext2->chain.next); EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType); EXPECT_EQ(ext1->clampDepth, true); EXPECT_EQ(ext1->chain.next, nullptr); return api.GetNewRenderPipeline(); })); FlushClient(); } // Test that a chained struct with Invalid sType passes through as Invalid. TEST_F(WireExtensionTests, InvalidSType) { WGPUShaderModuleDescriptor shaderModuleDesc = {}; WGPUShaderModule apiShaderModule = api.GetNewShaderModule(); WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc); EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); FlushClient(); WGPUPrimitiveDepthClampingState clientExt = {}; clientExt.chain.sType = WGPUSType_Invalid; clientExt.chain.next = nullptr; WGPURenderPipelineDescriptor renderPipelineDesc = {}; renderPipelineDesc.vertex.module = shaderModule; renderPipelineDesc.vertex.entryPoint = "main"; renderPipelineDesc.primitive.nextInChain = &clientExt.chain; wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) .WillOnce(Invoke( [&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid); EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr); return api.GetNewRenderPipeline(); })); FlushClient(); } // Test that a chained struct with unknown sType passes through as Invalid. TEST_F(WireExtensionTests, UnknownSType) { WGPUShaderModuleDescriptor shaderModuleDesc = {}; WGPUShaderModule apiShaderModule = api.GetNewShaderModule(); WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc); EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); FlushClient(); WGPUPrimitiveDepthClampingState clientExt = {}; clientExt.chain.sType = static_cast(-1); clientExt.chain.next = nullptr; WGPURenderPipelineDescriptor renderPipelineDesc = {}; renderPipelineDesc.vertex.module = shaderModule; renderPipelineDesc.vertex.entryPoint = "main"; renderPipelineDesc.primitive.nextInChain = &clientExt.chain; wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) .WillOnce(Invoke( [&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid); EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr); return api.GetNewRenderPipeline(); })); FlushClient(); } // Test that if both an invalid and valid stype are passed on the chain, only the invalid // sType passes through as Invalid. TEST_F(WireExtensionTests, ValidAndInvalidSTypeInChain) { WGPUShaderModuleDescriptor shaderModuleDesc = {}; WGPUShaderModule apiShaderModule = api.GetNewShaderModule(); WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc); EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); FlushClient(); WGPUPrimitiveDepthClampingState clientExt2 = {}; clientExt2.chain.sType = WGPUSType_Invalid; clientExt2.chain.next = nullptr; WGPUPrimitiveDepthClampingState clientExt1 = {}; clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState; clientExt1.chain.next = &clientExt2.chain; clientExt1.clampDepth = true; WGPURenderPipelineDescriptor renderPipelineDesc = {}; renderPipelineDesc.vertex.module = shaderModule; renderPipelineDesc.vertex.entryPoint = "main"; renderPipelineDesc.primitive.nextInChain = &clientExt1.chain; wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) .WillOnce(Invoke([&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { const auto* ext = reinterpret_cast( serverDesc->primitive.nextInChain); EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType); EXPECT_EQ(ext->clampDepth, true); EXPECT_EQ(ext->chain.next->sType, WGPUSType_Invalid); EXPECT_EQ(ext->chain.next->next, nullptr); return api.GetNewRenderPipeline(); })); FlushClient(); // Swap the order of the chained structs. renderPipelineDesc.primitive.nextInChain = &clientExt2.chain; clientExt2.chain.next = &clientExt1.chain; clientExt1.chain.next = nullptr; wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) .WillOnce(Invoke([&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid); const auto* ext = reinterpret_cast( serverDesc->primitive.nextInChain->next); EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType); EXPECT_EQ(ext->clampDepth, true); EXPECT_EQ(ext->chain.next, nullptr); return api.GetNewRenderPipeline(); })); FlushClient(); }