struct VertexInputs { [[location(0)]] loc0 : i32; [[location(1)]] loc1 : u32; [[location(2)]] loc2 : f32; [[location(3)]] loc3 : vec4<f32>; }; [[stage(vertex)]] fn main(inputs : VertexInputs) -> [[builtin(position)]] vec4<f32> { let i : i32 = inputs.loc0; let u : u32 = inputs.loc1; let f : f32 = inputs.loc2; let v : vec4<f32> = inputs.loc3; return vec4<f32>(); }