struct VertexInputs {
  [[location(0)]] loc0 : i32;
  [[location(1)]] loc1 : u32;
  [[location(2)]] loc2 : f32;
  [[location(3)]] loc3 : vec4<f32>;
};

[[stage(vertex)]]
fn main(inputs : VertexInputs) -> [[builtin(position)]] vec4<f32> {
  let i : i32 = inputs.loc0;
  let u : u32 = inputs.loc1;
  let f : f32 = inputs.loc2;
  let v : vec4<f32> = inputs.loc3;
  return vec4<f32>();
}