SKIP: FAILED #version 310 es precision mediump float; struct S { vec2 field0; uint field1; int field2; }; void main_1() { uvec2 x_1 = uvec2(3u, 4u); uint x_10 = x_1[3u]; return; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void tint_symbol() { main_1(); return; } void main() { tint_symbol(); } Error parsing GLSL shader: ERROR: 0:12: '[' : vector index out of range '3' ERROR: 0:12: '' : compilation terminated ERROR: 2 compilation errors. No code generated.