SKIP: FAILED #version 310 es precision mediump float; groupshared uint arg_0; void atomicMax_beccfc() { uint atomic_result = 0u; InterlockedMax(arg_0, 1u, atomic_result); uint res = atomic_result; } struct tint_symbol_1 { uint local_invocation_index; }; void compute_main_inner(uint local_invocation_index) { { uint atomic_result_1 = 0u; InterlockedExchange(arg_0, 0u, atomic_result_1); } GroupMemoryBarrierWithGroupSync(); atomicMax_beccfc(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void compute_main(tint_symbol_1 tint_symbol) { compute_main_inner(tint_symbol.local_invocation_index); return; } void main() { tint_symbol_1 inputs; inputs.local_invocation_index = uint(gl_LocalInvocationIndex); compute_main(inputs); } Error parsing GLSL shader: ERROR: 0:4: '' : syntax error, unexpected IDENTIFIER ERROR: 1 compilation errors. No code generated.