SKIP: FAILED #version 310 es precision mediump float; struct FragmentOutputs { float frag_depth; uint sample_mask; }; struct tint_symbol_1 { float frag_depth; uint sample_mask; }; FragmentOutputs tint_symbol_inner() { FragmentOutputs tint_symbol_2 = FragmentOutputs(1.0f, 1u); return tint_symbol_2; } tint_symbol_1 tint_symbol() { FragmentOutputs inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = tint_symbol_1(0.0f, 0u); wrapper_result.frag_depth = inner_result.frag_depth; wrapper_result.sample_mask = inner_result.sample_mask; return wrapper_result; } void main() { tint_symbol_1 outputs; outputs = tint_symbol(); gl_FragDepth = outputs.frag_depth; gl_SampleMask = outputs.sample_mask; } Error parsing GLSL shader: ERROR: 0:29: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables ERROR: 0:29: '' : compilation terminated ERROR: 2 compilation errors. No code generated.