#version 310 es precision mediump float; struct VertexOutputs { int loc0; uint loc1; float loc2; vec4 loc3; vec4 position; }; struct tint_symbol_1 { int loc0; uint loc1; float loc2; vec4 loc3; vec4 position; }; VertexOutputs tint_symbol_inner() { VertexOutputs tint_symbol_2 = VertexOutputs(1, 1u, 1.0f, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); return tint_symbol_2; } tint_symbol_1 tint_symbol() { VertexOutputs inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = tint_symbol_1(0, 0u, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.loc0 = inner_result.loc0; wrapper_result.loc1 = inner_result.loc1; wrapper_result.loc2 = inner_result.loc2; wrapper_result.loc3 = inner_result.loc3; wrapper_result.position = inner_result.position; return wrapper_result; } out int loc0; out uint loc1; out float loc2; out vec4 loc3; void main() { tint_symbol_1 outputs; outputs = tint_symbol(); loc0 = outputs.loc0; loc1 = outputs.loc1; loc2 = outputs.loc2; loc3 = outputs.loc3; gl_Position = outputs.position; gl_Position.y = -gl_Position.y; }