#include <metal_stdlib> using namespace metal; template<typename T, int N, int M> inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) { return lhs * vec<T, N>(rhs); } template<typename T, int N, int M> inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) { return vec<T, M>(lhs) * rhs; } struct S { /* 0x0000 */ packed_float3 v; /* 0x000c */ uint i; }; float3 Bad(uint index, float3 rd) { float3 normal = float3(0.0f); normal[index] = -(sign(rd[index])); return normalize(normal); } void tint_symbol_inner(uint idx, device S* const tint_symbol_1) { (*(tint_symbol_1)).v = Bad((*(tint_symbol_1)).i, (*(tint_symbol_1)).v); } kernel void tint_symbol(device S* tint_symbol_2 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) { tint_symbol_inner(idx, tint_symbol_2); return; }