// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include "dawn/native/ChainUtils_autogen.h" #include "dawn/native/dawn_platform.h" // Checks that we cannot find any structs in an empty chain TEST(ChainUtilsTests, FindEmptyChain) { const dawn::native::PrimitiveDepthClampingState* info = nullptr; dawn::native::FindInChain(nullptr, &info); ASSERT_EQ(nullptr, info); } // Checks that searching a chain for a present struct returns that struct TEST(ChainUtilsTests, FindPresentInChain) { dawn::native::PrimitiveDepthClampingState chain1; dawn::native::ShaderModuleSPIRVDescriptor chain2; chain1.nextInChain = &chain2; const dawn::native::PrimitiveDepthClampingState* info1 = nullptr; const dawn::native::ShaderModuleSPIRVDescriptor* info2 = nullptr; dawn::native::FindInChain(&chain1, &info1); dawn::native::FindInChain(&chain1, &info2); ASSERT_NE(nullptr, info1); ASSERT_NE(nullptr, info2); } // Checks that searching a chain for a struct that doesn't exist returns a nullptr TEST(ChainUtilsTests, FindMissingInChain) { dawn::native::PrimitiveDepthClampingState chain1; dawn::native::ShaderModuleSPIRVDescriptor chain2; chain1.nextInChain = &chain2; const dawn::native::SurfaceDescriptorFromMetalLayer* info = nullptr; dawn::native::FindInChain(&chain1, &info); ASSERT_EQ(nullptr, info); } // Checks that validation rejects chains with duplicate STypes TEST(ChainUtilsTests, ValidateDuplicateSTypes) { dawn::native::PrimitiveDepthClampingState chain1; dawn::native::ShaderModuleSPIRVDescriptor chain2; dawn::native::PrimitiveDepthClampingState chain3; chain1.nextInChain = &chain2; chain2.nextInChain = &chain3; dawn::native::MaybeError result = dawn::native::ValidateSTypes(&chain1, {}); ASSERT_TRUE(result.IsError()); result.AcquireError(); } // Checks that validation rejects chains that contain unspecified STypes TEST(ChainUtilsTests, ValidateUnspecifiedSTypes) { dawn::native::PrimitiveDepthClampingState chain1; dawn::native::ShaderModuleSPIRVDescriptor chain2; dawn::native::ShaderModuleWGSLDescriptor chain3; chain1.nextInChain = &chain2; chain2.nextInChain = &chain3; dawn::native::MaybeError result = dawn::native::ValidateSTypes(&chain1, { {wgpu::SType::PrimitiveDepthClampingState}, {wgpu::SType::ShaderModuleSPIRVDescriptor}, }); ASSERT_TRUE(result.IsError()); result.AcquireError(); } // Checks that validation rejects chains that contain multiple STypes from the same oneof // constraint. TEST(ChainUtilsTests, ValidateOneOfFailure) { dawn::native::PrimitiveDepthClampingState chain1; dawn::native::ShaderModuleSPIRVDescriptor chain2; dawn::native::ShaderModuleWGSLDescriptor chain3; chain1.nextInChain = &chain2; chain2.nextInChain = &chain3; dawn::native::MaybeError result = dawn::native::ValidateSTypes( &chain1, {{wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor}}); ASSERT_TRUE(result.IsError()); result.AcquireError(); } // Checks that validation accepts chains that match the constraints. TEST(ChainUtilsTests, ValidateSuccess) { dawn::native::PrimitiveDepthClampingState chain1; dawn::native::ShaderModuleSPIRVDescriptor chain2; chain1.nextInChain = &chain2; dawn::native::MaybeError result = dawn::native::ValidateSTypes( &chain1, { {wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor}, {wgpu::SType::PrimitiveDepthClampingState}, {wgpu::SType::SurfaceDescriptorFromMetalLayer}, }); ASSERT_TRUE(result.IsSuccess()); } // Checks that validation always passes on empty chains. TEST(ChainUtilsTests, ValidateEmptyChain) { dawn::native::MaybeError result = dawn::native::ValidateSTypes(nullptr, { {wgpu::SType::ShaderModuleSPIRVDescriptor}, {wgpu::SType::PrimitiveDepthClampingState}, }); ASSERT_TRUE(result.IsSuccess()); result = dawn::native::ValidateSTypes(nullptr, {}); ASSERT_TRUE(result.IsSuccess()); } // Checks that singleton validation always passes on empty chains. TEST(ChainUtilsTests, ValidateSingleEmptyChain) { dawn::native::MaybeError result = dawn::native::ValidateSingleSType(nullptr, wgpu::SType::ShaderModuleSPIRVDescriptor); ASSERT_TRUE(result.IsSuccess()); result = dawn::native::ValidateSingleSType(nullptr, wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::PrimitiveDepthClampingState); ASSERT_TRUE(result.IsSuccess()); } // Checks that singleton validation always fails on chains with multiple children. TEST(ChainUtilsTests, ValidateSingleMultiChain) { dawn::native::PrimitiveDepthClampingState chain1; dawn::native::ShaderModuleSPIRVDescriptor chain2; chain1.nextInChain = &chain2; dawn::native::MaybeError result = dawn::native::ValidateSingleSType(&chain1, wgpu::SType::PrimitiveDepthClampingState); ASSERT_TRUE(result.IsError()); result.AcquireError(); result = dawn::native::ValidateSingleSType(&chain1, wgpu::SType::PrimitiveDepthClampingState, wgpu::SType::ShaderModuleSPIRVDescriptor); ASSERT_TRUE(result.IsError()); result.AcquireError(); } // Checks that singleton validation passes when the oneof constraint is met. TEST(ChainUtilsTests, ValidateSingleSatisfied) { dawn::native::ShaderModuleWGSLDescriptor chain1; dawn::native::MaybeError result = dawn::native::ValidateSingleSType(&chain1, wgpu::SType::ShaderModuleWGSLDescriptor); ASSERT_TRUE(result.IsSuccess()); result = dawn::native::ValidateSingleSType(&chain1, wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor); ASSERT_TRUE(result.IsSuccess()); result = dawn::native::ValidateSingleSType(&chain1, wgpu::SType::ShaderModuleWGSLDescriptor, wgpu::SType::ShaderModuleSPIRVDescriptor); ASSERT_TRUE(result.IsSuccess()); } // Checks that singleton validation passes when the oneof constraint is not met. TEST(ChainUtilsTests, ValidateSingleUnsatisfied) { dawn::native::PrimitiveDepthClampingState chain1; dawn::native::MaybeError result = dawn::native::ValidateSingleSType(&chain1, wgpu::SType::ShaderModuleWGSLDescriptor); ASSERT_TRUE(result.IsError()); result.AcquireError(); result = dawn::native::ValidateSingleSType(&chain1, wgpu::SType::ShaderModuleSPIRVDescriptor, wgpu::SType::ShaderModuleWGSLDescriptor); ASSERT_TRUE(result.IsError()); result.AcquireError(); }