var x_GLF_color : vec4; fn main_1() { var v : vec4; let x_23 : vec4 = v; v = vec4(vec2(1.0, 1.0).x, vec2(1.0, 1.0).y, x_23.z, x_23.w); let x_25 : vec4 = v; v = vec4(x_25.x, x_25.y, vec2(2.0, 2.0).x, vec2(2.0, 2.0).y); let x_27 : vec4 = v; if (all((x_27 == vec4(1.0, 1.0, 2.0, 2.0)))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }