type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; [[group(0), binding(1)]] var x_8 : buf1; fn main_1() { var v1 : vec2; var x_54 : bool; var x_55_phi : bool; let x_35 : i32 = x_6.x_GLF_uniform_int_values[0]; v1 = cos(cos(bitcast>(vec2(-1, x_35)))); let x_41 : f32 = v1.x; x_GLF_color = vec4(x_41, x_41, x_41, x_41); let x_44 : f32 = v1.y; let x_46 : f32 = x_8.x_GLF_uniform_float_values[0]; let x_47 : bool = (x_44 > x_46); x_55_phi = x_47; if (x_47) { let x_51 : f32 = v1.y; let x_53 : f32 = x_8.x_GLF_uniform_float_values[1]; x_54 = (x_51 < x_53); x_55_phi = x_54; } let x_55 : bool = x_55_phi; if (x_55) { let x_60 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_63 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_66 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_69 : i32 = x_6.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_60), f32(x_63), f32(x_66), f32(x_69)); } else { let x_73 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_74 : f32 = f32(x_73); x_GLF_color = vec4(x_74, x_74, x_74, x_74); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }