struct buf0 { one : f32, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var f : f32; let x_28 : f32 = x_6.one; f = (4.0 / (2.0 * x_28)); let x_31 : f32 = f; let x_33 : f32 = f; if (((x_31 > 1.899999976) & (x_33 < 2.099999905))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }