var x_GLF_color : vec4; fn func_() -> i32 { var coord : vec2; var tmp3 : f32; var tmp2 : array; var tmp : vec4; var x_48 : f32; coord = vec2(1.0, 1.0); let x_41 : f32 = coord.y; if ((i32(x_41) < 180)) { x_48 = tmp2[0]; tmp3 = x_48; } else { discard; } tmp = vec4(x_48, x_48, x_48, x_48); return 1; } fn main_1() { let x_9 : i32 = func_(); if ((x_9 == 1)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 1.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }