#include using namespace metal; void fwidthCoarse_4e4fc4(device float4* const tint_symbol) { float4 arg_0 = float4(1.0f); float4 res = fwidth(arg_0); *(tint_symbol) = res; } fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]]) { fwidthCoarse_4e4fc4(tint_symbol_1); return; }