struct tint_symbol { float4 value : SV_Target0; }; float4 main_inner() { int v1 = 1; uint v2 = 1u; float v3 = 1.0f; int3 v4 = (1).xxx; uint3 v5 = (1u).xxx; float3 v6 = (1.0f).xxx; float3x3 v7 = float3x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx); float v9[10] = (float[10])0; return (0.0f).xxxx; } tint_symbol main() { const float4 inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; }