#include using namespace metal; struct frexp_result_vec3_f16 { half3 fract; int3 exp; }; void frexp_ae4a66() { frexp_result_vec3_f16 res = frexp_result_vec3_f16{.fract=half3(0.5h), .exp=int3(1)}; } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { frexp_ae4a66(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { frexp_ae4a66(); return; } kernel void compute_main() { frexp_ae4a66(); return; }