#version 310 es precision mediump float; layout(location = 0) out vec4 value; vec4 tint_symbol() { int v1 = 1; uint v2 = 1u; float v3 = 1.0f; ivec3 v4 = ivec3(1); uvec3 v5 = uvec3(1u); vec3 v6 = vec3(1.0f); mat3 v7 = mat3(vec3(1.0f), vec3(1.0f), vec3(1.0f)); float v9[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); return vec4(0.0f); } void main() { vec4 inner_result = tint_symbol(); value = inner_result; return; }