SKIP: FAILED [numthreads(1, 1, 1)] void unused_entry_point() { return; } struct S { vector v; }; static S P = (S)0; void f() { P.v = vector(float16_t(1.0h), float16_t(2.0h), float16_t(3.0h)); P.v.x = float16_t(1.0h); P.v.y = float16_t(2.0h); P.v.z = float16_t(3.0h); } FXC validation failure: D:\Projects\RampUp\dawn\test\tint\expressions\Shader@0x0000029037AE4370(7,10-18): error X3000: syntax error: unexpected token 'float16_t'