// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/unittests/validation/ValidationTest.h" #include "tests/MockCallback.h" using namespace testing; class MultipleDeviceTest : public ValidationTest {}; // Test that it is invalid to submit a command buffer created on a different device. TEST_F(MultipleDeviceTest, ValidatesSameDevice) { wgpu::Device device2 = RegisterDevice(CreateTestDevice()); wgpu::CommandBuffer commandBuffer = device2.CreateCommandEncoder().Finish(); ASSERT_DEVICE_ERROR(device.GetQueue().Submit(1, &commandBuffer)); } // Test that CreatePipelineAsync fails creation with an Error status if it uses // objects from a different device. TEST_F(MultipleDeviceTest, ValidatesSameDeviceCreatePipelineAsync) { wgpu::ShaderModuleWGSLDescriptor wgslDesc = {}; wgslDesc.source = R"( [[stage(compute), workgroup_size(1, 1, 1)]] fn main() { } )"; wgpu::ShaderModuleDescriptor shaderModuleDesc = {}; shaderModuleDesc.nextInChain = &wgslDesc; // Base case: CreateComputePipelineAsync succeeds. { wgpu::ShaderModule shaderModule = device.CreateShaderModule(&shaderModuleDesc); wgpu::ComputePipelineDescriptor pipelineDesc = {}; pipelineDesc.compute.module = shaderModule; pipelineDesc.compute.entryPoint = "main"; StrictMock> creationCallback; EXPECT_CALL(creationCallback, Call(WGPUCreatePipelineAsyncStatus_Success, NotNull(), _, this)) .WillOnce(WithArg<1>(Invoke( [](WGPUComputePipeline pipeline) { wgpu::ComputePipeline::Acquire(pipeline); }))); device.CreateComputePipelineAsync(&pipelineDesc, creationCallback.Callback(), creationCallback.MakeUserdata(this)); WaitForAllOperations(device); } // CreateComputePipelineAsync errors if the shader module is created on a different device. { wgpu::Device device2 = RegisterDevice(CreateTestDevice()); wgpu::ShaderModule shaderModule = device2.CreateShaderModule(&shaderModuleDesc); wgpu::ComputePipelineDescriptor pipelineDesc = {}; pipelineDesc.compute.module = shaderModule; pipelineDesc.compute.entryPoint = "main"; StrictMock> creationCallback; EXPECT_CALL(creationCallback, Call(WGPUCreatePipelineAsyncStatus_Error, nullptr, _, this + 1)) .Times(1); device.CreateComputePipelineAsync(&pipelineDesc, creationCallback.Callback(), creationCallback.MakeUserdata(this + 1)); WaitForAllOperations(device); } }