// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_DAWN_NATIVE_D3D12_COMMANDBUFFERD3D12_H_ #define SRC_DAWN_NATIVE_D3D12_COMMANDBUFFERD3D12_H_ #include "dawn/native/CommandBuffer.h" #include "dawn/native/Error.h" namespace dawn::native { struct BeginRenderPassCmd; } // namespace dawn::native namespace dawn::native::d3d12 { class BindGroupStateTracker; class CommandRecordingContext; class RenderPassBuilder; class CommandBuffer final : public CommandBufferBase { public: static Ref Create(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor); MaybeError RecordCommands(CommandRecordingContext* commandContext); private: CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor); MaybeError RecordComputePass(CommandRecordingContext* commandContext, BindGroupStateTracker* bindingTracker, const ComputePassResourceUsage& resourceUsages); MaybeError RecordRenderPass(CommandRecordingContext* commandContext, BindGroupStateTracker* bindingTracker, BeginRenderPassCmd* renderPass, bool passHasUAV); MaybeError SetupRenderPass(CommandRecordingContext* commandContext, BeginRenderPassCmd* renderPass, RenderPassBuilder* renderPassBuilder); void EmulateBeginRenderPass(CommandRecordingContext* commandContext, const RenderPassBuilder* renderPassBuilder) const; }; } // namespace dawn::native::d3d12 #endif // SRC_DAWN_NATIVE_D3D12_COMMANDBUFFERD3D12_H_