// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include #include #include "DawnSPIRVCrossFuzzer.h" namespace { int GLSLFastFuzzTask(const std::vector& input) { // Values come from ShaderModuleGL.cpp spirv_cross::CompilerGLSL::Options options; options.vertex.flip_vert_y = true; options.vertex.fixup_clipspace = true; #if defined(DAWN_PLATFORM_APPLE) options.version = 410; #else options.version = 440; #endif spirv_cross::CompilerGLSL compiler(input); compiler.set_common_options(options); compiler.compile(); return 0; } } // namespace extern "C" int LLVMFuzzerInitialize(int* argc, char*** argv) { return 0; } extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { return DawnSPIRVCrossFuzzer::Run(data, size, GLSLFastFuzzTask); }